My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 肴 | 3 | 4.52 |
| 三鈷 | 3 | 5.20 |
| 長め | 3 | 4.36 |
| 対処法 | 3 | 4.40 |
| よくある事 | 3 | 4.36 |
| お嬢さん | 3 | 3.84 |
| 負う | 3 | 3.33 |
| 籠 | 3 | 3.62 |
| 責任 | 3 | 3.30 |
| 勤め | 3 | 4.04 |
| 太る | 3 | 4.17 |
| 害す | 3 | 4.17 |
| ぱちくり | 3 | 4.53 |
| 講じる | 3 | 4.46 |
| 掛かり | 3 | 4.10 |
| 吊り上げ | 3 | 4.34 |
| 適切 | 3 | 4.03 |
| 嵌める | 3 | 3.96 |
| 形容 | 3 | 4.29 |
| 縄跳び | 3 | 5.43 |
| あわあわ | 3 | 4.94 |
| 渾身 | 3 | 3.97 |
| カボチャ | 3 | 4.58 |
| ノリノリ | 3 | 4.47 |
| そうなんですか | 3 | 3.91 |
| 似つく | 3 | 4.06 |
| 白黒 | 3 | 4.23 |
| 投げる | 3 | 3.49 |
| 景観 | 3 | 4.71 |
| 何者 | 3 | 3.64 |
| 不服 | 3 | 4.23 |
| 性質 | 3 | 3.54 |
| 言い聞かせる | 3 | 3.74 |
| 胸を張る | 3 | 4.25 |
| ふざける | 3 | 3.70 |
| 鷹揚 | 3 | 4.32 |
| 発展 | 3 | 3.51 |
| 凝視 | 3 | 3.85 |
| うんと | 3 | 3.95 |
| 整理 | 3 | 3.62 |
| 連想 | 3 | 4.09 |
| 苦しみ | 3 | 3.82 |
| 頃合い | 3 | 4.23 |
| 見落とし | 3 | 4.45 |
| 術 | 3 | 2.84 |
| 現在地 | 3 | 4.59 |
| パレット | 3 | 5.33 |
| 別宅 | 3 | 4.90 |
| 教員 | 3 | 4.40 |
| 連れ立つ | 3 | 4.42 |
| 曲がり角 | 3 | 4.44 |
| こんな風に | 3 | 3.80 |
| 数百 | 3 | 3.73 |
| 本末転倒 | 3 | 4.44 |
| 発砲 | 3 | 4.43 |
| 良い事 | 3 | 4.12 |
| 惨劇 | 3 | 4.48 |
| その気 | 3 | 3.88 |
| 凶器 | 3 | 4.38 |
| ぬくぬく | 3 | 4.98 |
| 損 | 3 | 3.84 |
| 知らせる | 3 | 3.79 |
| 手牌 | 3 | 4.15 |
| ミステリ | 3 | 6.05 |
| 褪める | 3 | 4.55 |
| 脱兎 | 3 | 5.23 |
| ご馳走さま | 3 | 4.62 |
| 画材 | 3 | 5.14 |
| 強 | 3 | 3.39 |
| 付け加え | 3 | 4.39 |
| 見所 | 3 | 4.84 |
| アーティスト | 3 | 5.27 |
| 潜む | 3 | 3.68 |
| 白紙 | 3 | 4.49 |
| スクリーン | 3 | 4.20 |
| ガックリ | 3 | 4.75 |
| 運命 | 3 | 3.35 |
| 医者 | 3 | 3.79 |
| ほらみぃ | 3 | 7.05 |
| こりゃ | 3 | 3.71 |
| いつ頃 | 3 | 4.52 |
| 寛ぎ | 3 | 4.55 |
| 対照的 | 3 | 3.99 |
| 遠回し | 3 | 4.39 |
| 火傷 | 3 | 3.71 |
| 急 | 3 | 3.79 |
| グリグリ | 3 | 4.64 |
| 今現在 | 3 | 4.00 |
| シチュエーション | 3 | 4.31 |
| 赤らめる | 3 | 4.05 |
| 遣る | 3 | 4.19 |
| 怒涛 | 3 | 4.45 |
| レオナルド・ダ・ヴィンチ | 3 | 6.37 |
| 梨 | 3 | 3.33 |
| 力尽きる | 3 | 4.29 |
| 加えて | 3 | 3.46 |
| 意表 | 3 | 4.53 |
| 買い物カゴ | 3 | 5.76 |
| しゅー | 3 | 5.44 |
| 段 | 3 | 4.10 |
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