My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 有無 | 4 | 4.00 |
| 助手 | 4 | 3.99 |
| 前向き | 4 | 4.08 |
| 担ぎ | 4 | 4.22 |
| そんな風に | 4 | 3.28 |
| 咳払い | 4 | 3.92 |
| ポロシャツ | 4 | 5.89 |
| テキパキ | 4 | 4.72 |
| 偶 | 4 | 3.61 |
| そうなると | 4 | 3.42 |
| 泣き崩れる | 4 | 4.64 |
| 接する | 4 | 3.89 |
| 教育者 | 4 | 5.02 |
| 勇気 | 4 | 3.56 |
| 見渡せる | 4 | 4.52 |
| 自動車事故 | 4 | 6.16 |
| 提要 | 4 | 3.97 |
| 言い張る | 4 | 4.26 |
| 救急箱 | 4 | 5.38 |
| 王妃 | 4 | 3.29 |
| 執事 | 4 | 3.47 |
| 果実 | 4 | 3.73 |
| にかっと | 4 | 4.71 |
| 自分一人 | 4 | 4.42 |
| コンクリート | 4 | 4.50 |
| 残った | 4 | 3.31 |
| 尾張 | 4 | 4.25 |
| 育てる | 4 | 3.68 |
| はて | 4 | 4.16 |
| 要 | 4 | 3.50 |
| 安心感 | 4 | 4.20 |
| 悟る | 4 | 3.47 |
| 留守電 | 4 | 5.90 |
| 冷やし中華 | 4 | 5.58 |
| 合点 | 4 | 4.40 |
| 寄り | 4 | 3.93 |
| 芥子 | 4 | 5.09 |
| 矛盾 | 4 | 3.95 |
| 天気予報 | 4 | 5.18 |
| 大量 | 4 | 3.06 |
| 蛍 | 4 | 4.44 |
| 余所 | 4 | 4.09 |
| メーター | 4 | 4.96 |
| 平穏 | 4 | 3.83 |
| 得心 | 4 | 4.52 |
| 高校 | 4 | 3.71 |
| 脱衣場 | 4 | 5.22 |
| 表明 | 4 | 4.26 |
| 地獄 | 4 | 3.43 |
| ポ | 4 | 4.39 |
| 記載 | 4 | 3.96 |
| 親しく | 4 | 4.03 |
| 努める | 4 | 4.24 |
| 忍ぶ | 4 | 4.41 |
| 貧乏 | 4 | 4.19 |
| 通路 | 4 | 3.23 |
| バター | 4 | 4.20 |
| 俵 | 4 | 4.92 |
| レジ | 4 | 4.62 |
| サンド | 4 | 4.25 |
| 確かめ | 4 | 3.70 |
| 歯切れ | 4 | 4.85 |
| 高々 | 4 | 4.14 |
| 意図的 | 4 | 4.01 |
| 忠実 | 4 | 3.95 |
| 本質 | 4 | 3.95 |
| 諫め | 4 | 4.79 |
| 開放感 | 4 | 4.93 |
| 声量 | 4 | 4.55 |
| 夢うつつ | 4 | 5.33 |
| 評判 | 4 | 3.70 |
| 見詰める | 4 | 4.03 |
| 目覚め | 4 | 3.78 |
| 熟す | 4 | 3.95 |
| 煌々 | 4 | 4.54 |
| ちょ | 4 | 3.41 |
| 三十 | 4 | 3.45 |
| 不可解 | 4 | 4.14 |
| お揃い | 4 | 4.44 |
| 次なる | 4 | 4.40 |
| 酷く | 4 | 3.32 |
| むくり | 4 | 4.82 |
| ふりかけ | 4 | 5.29 |
| 冷める | 4 | 3.72 |
| テキスト | 4 | 4.79 |
| 一回 | 4 | 3.50 |
| 圧力鍋 | 4 | 5.33 |
| 一発 | 4 | 3.49 |
| 広め | 4 | 4.19 |
| 飛ばす | 4 | 3.20 |
| 組み合わせ | 4 | 3.68 |
| ぶち | 4 | 3.86 |
| ロマンチスト | 4 | 5.36 |
| いざ | 4 | 3.58 |
| 引き出す | 4 | 3.93 |
| 次回 | 4 | 3.48 |
| 多 | 4 | 3.46 |
| 飲食 | 4 | 4.75 |
| 防波堤 | 4 | 4.86 |
| 悔しい | 4 | 3.38 |
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