My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 送り出す | 4 | 4.06 |
| ちらほら | 4 | 4.10 |
| おやつ | 4 | 4.07 |
| そうなると | 4 | 3.42 |
| 成長期 | 4 | 4.61 |
| 同一 | 4 | 4.21 |
| 安堵感 | 4 | 4.94 |
| 交互に | 4 | 3.91 |
| システム | 4 | 3.51 |
| 圧力鍋 | 4 | 5.33 |
| みそ | 4 | 5.42 |
| 横たわる | 4 | 3.82 |
| 思いがけず | 4 | 4.83 |
| んな | 4 | 3.82 |
| 体育 | 4 | 4.42 |
| 元通り | 4 | 4.17 |
| 見つかる | 4 | 3.09 |
| 抱き付く | 4 | 5.04 |
| 言い含める | 4 | 4.51 |
| 空中 | 4 | 3.16 |
| X | 4 | 4.16 |
| 意図的 | 4 | 4.01 |
| 飛ばす | 4 | 3.20 |
| ブー | 4 | 4.86 |
| 変わり | 4 | 3.44 |
| ヒット | 4 | 4.23 |
| 自分の分 | 4 | 4.56 |
| 維持 | 4 | 3.34 |
| 冷える | 4 | 3.95 |
| うわあ | 4 | 4.03 |
| タダ | 4 | 4.11 |
| 超絶 | 4 | 4.48 |
| 花びら | 4 | 4.34 |
| お告げ | 4 | 4.77 |
| それはそれとして | 4 | 4.28 |
| 混乱 | 4 | 3.09 |
| 激突 | 4 | 3.70 |
| 降って | 4 | 3.71 |
| それでいて | 4 | 3.72 |
| 助手 | 4 | 3.99 |
| 崩れる | 4 | 3.63 |
| 忠実 | 4 | 3.95 |
| 一つも | 4 | 3.83 |
| 得心 | 4 | 4.52 |
| 広め | 4 | 4.19 |
| 外出 | 4 | 4.05 |
| ロッカー | 4 | 4.73 |
| 仕度 | 4 | 3.61 |
| 食料品 | 4 | 4.54 |
| デカい | 4 | 4.13 |
| 幾つか | 4 | 3.13 |
| おずおず | 4 | 4.04 |
| 衝撃的 | 4 | 4.17 |
| 中高生 | 4 | 5.31 |
| 一回 | 4 | 3.50 |
| 控える | 4 | 3.77 |
| 弾む | 4 | 4.00 |
| ウィンドウショッピング | 4 | 5.57 |
| 少々 | 4 | 3.17 |
| 強請 | 4 | 4.85 |
| 卓 | 4 | 3.97 |
| メーター | 4 | 4.96 |
| あん | 4 | 3.35 |
| 幼児 | 4 | 4.13 |
| 引っ掛かる | 4 | 4.14 |
| 段々 | 4 | 3.84 |
| いやー | 4 | 3.81 |
| トリック | 4 | 4.83 |
| 問い返す | 4 | 4.31 |
| に当たって | 4 | 3.73 |
| 絡む | 4 | 3.49 |
| 早合点 | 4 | 5.21 |
| 推測 | 4 | 3.43 |
| 背表紙 | 4 | 5.02 |
| 真っ当 | 4 | 4.06 |
| 曲がる | 4 | 3.96 |
| 鮮度 | 4 | 4.73 |
| 複数人 | 4 | 4.38 |
| それ程 | 4 | 3.03 |
| 夢うつつ | 4 | 5.33 |
| 目を細める | 4 | 4.10 |
| 個別 | 4 | 4.20 |
| 味見 | 4 | 4.12 |
| 窓ガラス | 4 | 4.63 |
| 見詰める | 4 | 4.03 |
| 水風船 | 4 | 5.41 |
| 歩み | 4 | 3.70 |
| 可愛がる | 4 | 4.20 |
| 繋がり | 4 | 3.49 |
| 引き出す | 4 | 3.93 |
| 当主 | 4 | 3.36 |
| 貧乏 | 4 | 4.19 |
| 模様 | 4 | 3.63 |
| より一層 | 4 | 4.17 |
| お高い | 4 | 4.90 |
| 我が心 | 4 | 5.55 |
| 登り | 4 | 4.18 |
| 二歩 | 4 | 4.41 |
| 利用客 | 4 | 5.45 |
| 美味 | 4 | 3.74 |
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