My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 毎食 | 1 | 5.22 |
| 受け持つ | 1 | 4.15 |
| インゲン | 1 | 6.29 |
| お使い | 1 | 4.22 |
| 扇状 | 1 | 5.01 |
| 未熟 | 1 | 3.88 |
| 意地汚い | 1 | 5.19 |
| 慣れっこ | 1 | 4.96 |
| 任す | 1 | 3.71 |
| 翻る | 1 | 4.57 |
| ウェルカム | 1 | 5.25 |
| ぶちまける | 1 | 4.24 |
| 毛布 | 1 | 3.89 |
| 悪どい | 1 | 4.80 |
| 仁王立ち | 1 | 4.28 |
| 投げ | 1 | 3.43 |
| 受け答え | 1 | 4.39 |
| 略語 | 1 | 5.70 |
| いけず | 1 | 5.13 |
| 折り合い | 1 | 4.54 |
| 弱々しい | 1 | 4.04 |
| 開拓 | 1 | 3.76 |
| ゲームシステム | 1 | 5.23 |
| 主軸 | 1 | 4.84 |
| ロード | 1 | 3.72 |
| ミルクチョコレート | 1 | 6.16 |
| 重圧 | 1 | 4.30 |
| 民族学 | 1 | 6.89 |
| 名付け | 1 | 4.19 |
| 乃ち | 1 | 3.69 |
| 収集 | 1 | 4.11 |
| 昔ながら | 1 | 5.02 |
| イーゼル | 1 | 5.68 |
| 現地調達 | 1 | 5.01 |
| 句作 | 1 | 5.08 |
| 愛想が良い | 1 | 5.99 |
| 割りと | 1 | 4.69 |
| 憧れの的 | 1 | 5.33 |
| 悲壮 | 1 | 4.58 |
| 私憤 | 1 | 7.19 |
| 上り詰める | 1 | 4.56 |
| 評論家 | 1 | 5.50 |
| 二部 | 1 | 5.08 |
| 手を着ける | 1 | 6.43 |
| 純正 | 1 | 5.48 |
| 爆ぜる | 1 | 4.20 |
| めげる | 1 | 4.62 |
| 物悲しい | 1 | 4.88 |
| 待った無し | 1 | 5.99 |
| 溢れ返る | 1 | 5.70 |
| 極端 | 1 | 3.84 |
| ギアチェンジ | 1 | 6.26 |
| ご褒美 | 1 | 4.04 |
| 蹴倒す | 1 | 5.18 |
| 帳代 | 1 | 3.86 |
| 怒鳴りつける | 1 | 4.33 |
| あだ名 | 1 | 4.36 |
| ぶっつけ本番 | 1 | 4.84 |
| DQN | 1 | 5.07 |
| 姫様 | 1 | 3.47 |
| 制限 | 1 | 3.52 |
| 反し | 1 | 4.48 |
| 覚醒状態 | 1 | 5.53 |
| 皮付き | 1 | 5.96 |
| 聖人 | 1 | 4.08 |
| ゴホン | 1 | 4.86 |
| ティッシュ | 1 | 4.90 |
| 左様 | 1 | 4.27 |
| 物書き | 1 | 5.63 |
| 廉 | 1 | 3.50 |
| ケチ | 1 | 4.37 |
| 舞い降りる | 1 | 4.25 |
| 緩衝材 | 1 | 5.13 |
| 巻き上げ | 1 | 4.33 |
| 尚も | 1 | 3.95 |
| 同行 | 1 | 3.40 |
| どうどう | 1 | 4.95 |
| 頭を捻る | 1 | 5.34 |
| 焼き付ける | 1 | 4.82 |
| 提げ | 1 | 4.72 |
| 音読 | 1 | 5.40 |
| 所在 | 1 | 4.25 |
| 億劫 | 1 | 4.42 |
| 動画撮影 | 1 | 5.90 |
| それでもって | 1 | 5.22 |
| 印鑑 | 1 | 5.30 |
| 攻撃的 | 1 | 4.32 |
| その間 | 1 | 3.25 |
| 活動範囲 | 1 | 5.21 |
| むず痒い | 1 | 4.64 |
| 要領が良い | 1 | 5.99 |
| 移動教室 | 1 | 5.64 |
| 射し込む | 1 | 5.08 |
| 在処 | 1 | 5.11 |
| 真犯人 | 1 | 4.95 |
| 在学 | 1 | 4.74 |
| 立ち位置 | 1 | 3.95 |
| 就いては | 1 | 4.87 |
| 訪問 | 1 | 3.76 |
| 正す | 1 | 3.86 |
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