My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| GM | 6 | 4.96 |
| まったり | 6 | 4.42 |
| 角 | 6 | 3.15 |
| てくてく | 6 | 4.88 |
| 所詮 | 6 | 3.65 |
| 若しも | 6 | 3.42 |
| 畳 | 6 | 4.04 |
| 沈黙 | 6 | 3.25 |
| 自然体 | 6 | 4.48 |
| 全速力 | 6 | 4.27 |
| 遠ざかる | 6 | 3.90 |
| 胡乱 | 6 | 4.36 |
| 寝ぼけ眼 | 6 | 4.89 |
| かね | 6 | 3.25 |
| チノパン | 6 | 5.92 |
| 結婚 | 6 | 2.95 |
| お疲れ様 | 6 | 3.73 |
| 押し込む | 6 | 3.92 |
| 効く | 6 | 3.29 |
| 友好 | 6 | 4.26 |
| バレる | 6 | 3.43 |
| 待ち受け | 6 | 4.17 |
| 今日のところは | 6 | 4.38 |
| 暖か | 6 | 3.55 |
| どうも | 6 | 3.18 |
| 合わせる | 6 | 3.24 |
| ですら | 6 | 3.29 |
| 何だかんだ | 6 | 3.70 |
| 二人組 | 6 | 4.29 |
| 両方 | 6 | 3.65 |
| 帰宅時間 | 6 | 5.62 |
| キャベツ | 6 | 4.47 |
| ものか | 6 | 3.30 |
| 弁解 | 6 | 4.43 |
| 丸い | 6 | 3.92 |
| 要因 | 6 | 3.90 |
| 含める | 6 | 3.11 |
| 一時間 | 6 | 3.68 |
| デッサン | 6 | 5.46 |
| 仄か | 6 | 4.02 |
| 救急隊 | 6 | 6.17 |
| 応募 | 6 | 4.57 |
| 干支 | 6 | 3.94 |
| パソコン | 6 | 4.05 |
| 故に | 6 | 3.04 |
| ライバル | 6 | 3.75 |
| 底 | 6 | 3.46 |
| 恋路 | 6 | 4.94 |
| 仕上げ | 6 | 3.99 |
| レベル | 6 | 2.66 |
| 格好良い | 6 | 4.44 |
| 脱力 | 6 | 4.18 |
| 真意 | 6 | 4.00 |
| まともに | 6 | 3.42 |
| コクリ | 6 | 4.44 |
| 試し | 6 | 3.38 |
| 大義名分 | 6 | 4.39 |
| 天才 | 6 | 3.60 |
| 宥める | 6 | 3.82 |
| 躊躇 | 6 | 3.62 |
| 柱時計 | 6 | 5.58 |
| チャラ | 6 | 4.61 |
| 挑む | 6 | 3.33 |
| 誤魔化す | 6 | 3.56 |
| 死亡 | 6 | 3.75 |
| 私服 | 6 | 4.39 |
| 頓 | 6 | 4.52 |
| でなければ | 6 | 3.51 |
| 才能 | 6 | 3.30 |
| 酔う | 6 | 3.78 |
| 古謡 | 6 | 3.99 |
| 下り立つ | 6 | 5.55 |
| 持ち帰る | 6 | 3.86 |
| ないと | 6 | 3.06 |
| うわ | 6 | 3.47 |
| 大貴族 | 6 | 4.13 |
| 兼ねて | 6 | 3.83 |
| 怪訝 | 6 | 3.72 |
| 焼き | 6 | 3.55 |
| 解決 | 6 | 3.27 |
| 迎える | 6 | 3.38 |
| 泊まる | 6 | 3.62 |
| 割に | 6 | 3.65 |
| 殺人事件 | 6 | 4.94 |
| 見掛け | 6 | 4.93 |
| ソワソワ | 6 | 4.79 |
| 好きなように | 6 | 4.28 |
| 危険性 | 6 | 3.86 |
| 通す | 6 | 3.39 |
| 大根 | 6 | 4.46 |
| 許可 | 6 | 3.18 |
| 鉢植え | 6 | 4.84 |
| 潰す | 6 | 3.09 |
| 人種 | 6 | 3.77 |
| ぐりぐり | 6 | 4.49 |
| 餓鬼 | 6 | 4.06 |
| 風情 | 6 | 3.99 |
| 何せ | 6 | 3.29 |
| ホーム | 6 | 4.10 |
| 手入れ | 6 | 3.12 |
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