My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 水分 | 6 | 4.04 |
| コーン | 6 | 4.46 |
| 兼ねて | 6 | 3.83 |
| 映し出す | 6 | 3.87 |
| 辛さ | 6 | 4.33 |
| 自然体 | 6 | 4.48 |
| 積極的 | 6 | 3.62 |
| 方向性 | 6 | 4.10 |
| 困った | 6 | 3.27 |
| 脱力 | 6 | 4.18 |
| デフォルト | 6 | 4.66 |
| 愕然 | 6 | 3.94 |
| 徒歩 | 6 | 4.01 |
| 帰依 | 6 | 5.04 |
| 調査 | 6 | 3.19 |
| 指示 | 6 | 2.98 |
| 平日 | 6 | 4.63 |
| 微笑 | 6 | 3.73 |
| パタン | 6 | 4.88 |
| 一念 | 6 | 4.11 |
| 今生 | 6 | 4.71 |
| ガクアジサイ | 6 | 6.81 |
| 物忘れ | 6 | 5.43 |
| 何だと | 6 | 3.45 |
| に連れ | 6 | 3.76 |
| お楽しみ | 6 | 3.89 |
| 思案 | 6 | 3.80 |
| 揺る | 6 | 3.68 |
| 応答 | 6 | 4.43 |
| 途切れる | 6 | 3.95 |
| お客さん | 6 | 3.75 |
| 底 | 6 | 3.46 |
| 動揺 | 6 | 3.31 |
| 取り込む | 6 | 3.65 |
| 踏まえる | 6 | 3.97 |
| 大皿 | 6 | 4.54 |
| コンビニ弁当 | 6 | 5.61 |
| 使嗾 | 6 | 3.46 |
| 角 | 6 | 3.15 |
| その人 | 6 | 3.51 |
| 突撃 | 6 | 3.31 |
| 妻 | 6 | 3.17 |
| り | 6 | 3.59 |
| 誤魔化し | 6 | 3.96 |
| 自重 | 6 | 3.97 |
| 合わせる | 6 | 3.24 |
| 丸い | 6 | 3.92 |
| 大家さん | 6 | 5.03 |
| 飴 | 6 | 4.14 |
| 食 | 6 | 3.75 |
| 後ろ盾 | 6 | 4.11 |
| お客様 | 6 | 3.74 |
| 通じ | 6 | 4.26 |
| アジサイ | 6 | 5.76 |
| 製作者 | 6 | 4.35 |
| 仲良し | 6 | 4.19 |
| 暖か | 6 | 3.55 |
| 戸 | 6 | 4.09 |
| 光る | 6 | 3.26 |
| 翻訳 | 6 | 4.05 |
| 考え方 | 6 | 3.72 |
| ズルズル | 6 | 4.71 |
| 天才 | 6 | 3.60 |
| またもや | 6 | 4.18 |
| そんなところ | 6 | 3.92 |
| 殺人事件 | 6 | 4.94 |
| 恋路 | 6 | 4.94 |
| 方角 | 6 | 3.79 |
| 毒舌 | 6 | 4.66 |
| 切り分ける | 6 | 4.12 |
| 傾向 | 6 | 3.77 |
| 三十分 | 6 | 4.12 |
| 丸椅子 | 6 | 5.32 |
| 毎朝 | 6 | 4.38 |
| お参り | 6 | 4.96 |
| レベル | 6 | 2.66 |
| でなければ | 6 | 3.51 |
| 一連 | 6 | 3.96 |
| 潰す | 6 | 3.09 |
| 我慢 | 6 | 3.21 |
| 見受ける | 6 | 3.93 |
| 創作 | 6 | 4.36 |
| 好きなように | 6 | 4.28 |
| ロリコン | 6 | 4.27 |
| チャラ | 6 | 4.61 |
| 何だかんだ | 6 | 3.70 |
| スマート | 6 | 4.58 |
| 爆笑 | 6 | 4.40 |
| 勘 | 6 | 3.62 |
| 胡乱 | 6 | 4.36 |
| 折れる | 6 | 3.58 |
| 定番 | 6 | 3.98 |
| 給え | 6 | 4.07 |
| 難易度 | 6 | 3.74 |
| それ以上 | 6 | 3.13 |
| ものか | 6 | 3.30 |
| 中心部 | 6 | 4.06 |
| 父子家庭 | 6 | 6.16 |
| 急いで | 6 | 3.33 |
| 頭頂部 | 6 | 4.62 |
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