My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 起こす | 8 | 3.06 |
| 美貌 | 8 | 3.72 |
| 着替える | 8 | 3.85 |
| どんなに | 8 | 3.61 |
| 片付ける | 8 | 3.82 |
| ヒラヒラ | 8 | 4.63 |
| 至って | 8 | 3.57 |
| 計る | 8 | 4.20 |
| チャンス | 8 | 3.55 |
| 逸話 | 8 | 4.33 |
| 地味 | 8 | 3.57 |
| 案外 | 8 | 3.68 |
| 湯 | 8 | 3.82 |
| 美男子 | 8 | 4.62 |
| 今頃 | 8 | 3.74 |
| スケッチ | 8 | 4.66 |
| ボーっと | 8 | 4.63 |
| ええっ | 8 | 3.96 |
| 越え | 8 | 3.58 |
| 後ろ姿 | 8 | 4.00 |
| 方々 | 8 | 3.33 |
| 現場 | 8 | 3.55 |
| 番号 | 8 | 4.15 |
| 用件 | 8 | 3.80 |
| この辺 | 8 | 3.73 |
| にしては | 8 | 3.42 |
| しれっと | 8 | 4.34 |
| 万が一 | 8 | 3.50 |
| 無し | 8 | 3.80 |
| 講義室 | 8 | 4.83 |
| 分かり | 8 | 3.36 |
| 取り直し | 8 | 4.14 |
| インターホン | 8 | 5.02 |
| 振る舞う | 8 | 3.82 |
| 容赦 | 8 | 3.63 |
| 尖る | 8 | 3.95 |
| 呻く | 8 | 3.89 |
| 鳴らす | 8 | 3.32 |
| 神の国 | 8 | 5.16 |
| 付 | 8 | 3.29 |
| 言われてみれば | 8 | 3.98 |
| 細やか | 8 | 3.95 |
| まー | 8 | 3.87 |
| 調味料 | 8 | 4.00 |
| 拘束 | 8 | 3.37 |
| 流す | 8 | 3.33 |
| 油断 | 8 | 3.37 |
| 取り巻く | 8 | 4.25 |
| 拒否 | 8 | 3.61 |
| 隠れる | 8 | 3.64 |
| 金欠 | 8 | 5.03 |
| 零れ | 8 | 4.11 |
| 警戒心 | 8 | 3.94 |
| にこにこ | 8 | 3.88 |
| 下りる | 8 | 3.84 |
| 念押し | 8 | 4.61 |
| 持ち出し | 8 | 4.20 |
| 謝る | 8 | 3.20 |
| 支え | 8 | 3.37 |
| 響き | 8 | 3.37 |
| 接点 | 8 | 4.23 |
| 横顔 | 8 | 4.00 |
| 練る | 8 | 3.92 |
| 横から | 8 | 3.75 |
| いるか | 8 | 2.92 |
| 正確 | 8 | 3.19 |
| 挙げ句 | 8 | 4.26 |
| 何気に | 8 | 4.22 |
| 仰ぐ | 8 | 3.63 |
| 思いっきり | 8 | 3.66 |
| 見れる | 8 | 3.74 |
| バニラ | 8 | 4.70 |
| コンビニ | 8 | 4.17 |
| ショタ | 8 | 4.75 |
| 何より | 8 | 3.02 |
| 飛び跳ねる | 8 | 4.19 |
| 暑い | 8 | 3.77 |
| お代わり | 8 | 4.39 |
| 次々 | 8 | 3.28 |
| じーっと | 8 | 4.49 |
| するべき | 8 | 3.77 |
| 思い付く | 8 | 4.20 |
| 取れる | 8 | 3.10 |
| 荒い | 8 | 3.61 |
| 会社 | 8 | 3.72 |
| 具合 | 8 | 3.52 |
| 心臓 | 8 | 3.28 |
| 呼び | 8 | 3.57 |
| 望 | 8 | 4.46 |
| ストラップ | 8 | 5.12 |
| 受講 | 8 | 4.87 |
| またね | 8 | 4.41 |
| ボソッと | 8 | 4.76 |
| 要素 | 8 | 3.51 |
| 休憩 | 8 | 3.36 |
| サンドイッチ | 8 | 3.92 |
| 輪っか | 8 | 4.70 |
| クリア | 8 | 3.57 |
| 完璧 | 8 | 3.31 |
| 舞う | 8 | 3.61 |
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