My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 相当 | 10 | 3.09 |
| しかも | 10 | 2.72 |
| サラサラ | 10 | 4.29 |
| 零れる | 10 | 4.17 |
| いつの間にか | 10 | 3.19 |
| ヒバリ | 10 | 6.24 |
| がたい | 10 | 3.92 |
| 間違う | 10 | 3.21 |
| 頭痛 | 10 | 4.01 |
| 願い事 | 10 | 4.83 |
| 教師 | 10 | 3.40 |
| 分けて | 10 | 3.68 |
| 走り出す | 10 | 3.62 |
| 服装 | 10 | 3.58 |
| 滲む | 10 | 3.60 |
| 過去 | 10 | 3.06 |
| 風景 | 10 | 3.68 |
| ニコニコ | 10 | 3.89 |
| 特別 | 10 | 3.12 |
| 緩い | 10 | 4.03 |
| 提供 | 10 | 3.59 |
| 追加 | 10 | 3.31 |
| 二人分 | 10 | 4.38 |
| フライパン | 10 | 4.24 |
| 買い出し | 10 | 4.37 |
| 纏う | 10 | 3.15 |
| 洗う | 10 | 3.53 |
| 同意 | 10 | 3.33 |
| 学習 | 10 | 4.07 |
| お話 | 10 | 3.21 |
| ご機嫌 | 10 | 4.03 |
| ツンデレ | 10 | 4.27 |
| 要求 | 10 | 3.44 |
| 時折 | 10 | 3.49 |
| 幸福 | 10 | 3.74 |
| がち | 10 | 3.87 |
| 押さえ | 10 | 3.44 |
| 繰り返す | 10 | 3.34 |
| 変更 | 10 | 3.44 |
| 身長 | 10 | 3.45 |
| 座り | 10 | 3.58 |
| 何しろ | 10 | 3.48 |
| 湛える | 10 | 4.18 |
| 救急車 | 10 | 4.82 |
| 防ぐ | 10 | 3.23 |
| ケース | 10 | 3.90 |
| 倉庫 | 10 | 3.49 |
| でも無い | 10 | 4.13 |
| までも | 10 | 3.36 |
| 至る | 10 | 3.38 |
| 単純 | 10 | 3.19 |
| 食らう | 10 | 3.56 |
| 財布 | 11 | 3.94 |
| 似る | 11 | 3.03 |
| 盛る | 11 | 3.96 |
| 溢れる | 11 | 3.55 |
| 揚げ物 | 11 | 4.57 |
| 逆 | 11 | 3.48 |
| 得る | 11 | 2.82 |
| お米 | 11 | 4.43 |
| 拭く | 11 | 3.81 |
| ほんの | 11 | 3.64 |
| 女子生徒 | 11 | 4.04 |
| 詰め込む | 11 | 3.93 |
| 佐賀 | 11 | 3.23 |
| に連れて | 11 | 3.40 |
| 込める | 11 | 3.05 |
| やれ | 11 | 3.27 |
| 完成 | 11 | 3.20 |
| 呼び掛け | 11 | 4.58 |
| 新しい | 11 | 2.99 |
| こうやって | 11 | 3.68 |
| 真っ向から | 11 | 4.13 |
| 林 | 11 | 3.72 |
| 拭う | 11 | 3.60 |
| 量 | 11 | 2.96 |
| 元気 | 11 | 3.07 |
| 教える | 11 | 3.17 |
| カーテン | 11 | 3.98 |
| 成功 | 11 | 3.02 |
| パッと | 11 | 4.16 |
| それも | 11 | 2.72 |
| 憧れ | 11 | 3.62 |
| 中でも | 11 | 3.22 |
| 回り込む | 11 | 3.99 |
| 詰まる | 11 | 3.59 |
| ラスボス | 11 | 4.52 |
| 登校 | 11 | 4.28 |
| キス | 11 | 3.48 |
| 並ぶ | 11 | 3.38 |
| ついさっき | 11 | 4.18 |
| AI | 11 | 4.41 |
| 余裕 | 11 | 2.89 |
| 杉 | 11 | 2.95 |
| る | 11 | 3.36 |
| 呑気 | 11 | 4.07 |
| 不機嫌 | 11 | 3.55 |
| ショック | 11 | 3.60 |
| 若しくは | 11 | 3.38 |
| おいて | 11 | 3.53 |
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