My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 父性 | 1 | 5.43 |
| 激化 | 1 | 4.58 |
| 全域 | 1 | 4.38 |
| 三百 | 1 | 3.94 |
| 小舅 | 1 | 6.45 |
| パッタリ | 1 | 6.05 |
| 近い将来 | 1 | 4.88 |
| 益々 | 1 | 4.37 |
| 配達人 | 1 | 5.65 |
| 期 | 1 | 3.93 |
| 豊か | 1 | 3.61 |
| 執筆 | 1 | 4.29 |
| 金椀 | 1 | 5.05 |
| 全うする | 1 | 4.78 |
| 大敵 | 1 | 5.08 |
| 調う | 1 | 5.23 |
| 五十 | 1 | 3.53 |
| 又も | 1 | 4.05 |
| はにかむ | 1 | 4.26 |
| 実際の所 | 1 | 4.83 |
| 出不精 | 1 | 5.52 |
| Jポップ | 1 | 6.99 |
| しーっ | 1 | 5.24 |
| プログラム化 | 1 | 6.39 |
| 後ずさる | 1 | 4.13 |
| 推定年齢 | 1 | 5.95 |
| おま | 1 | 4.55 |
| お題目 | 1 | 5.26 |
| 記述 | 1 | 4.14 |
| 逃げ場 | 1 | 4.17 |
| 座り方 | 1 | 5.36 |
| 二番 | 1 | 4.51 |
| 対話 | 1 | 4.22 |
| 集客力 | 1 | 5.80 |
| やって見る | 1 | 4.07 |
| 染みる | 1 | 4.35 |
| 病状 | 1 | 4.88 |
| 遠出 | 1 | 4.47 |
| 誑かす | 1 | 4.69 |
| 人付き合い | 1 | 4.76 |
| 千年 | 1 | 3.80 |
| 婉曲 | 1 | 5.29 |
| 適用 | 1 | 4.32 |
| スカイ | 1 | 4.30 |
| 知らんけど | 1 | 4.70 |
| 否めない | 1 | 4.41 |
| その頃 | 1 | 3.75 |
| 伺う | 1 | 3.58 |
| 紛うかたなき | 1 | 7.59 |
| 有り難迷惑 | 1 | 6.69 |
| 多種多様 | 1 | 4.26 |
| 異色 | 1 | 5.01 |
| 点滴 | 1 | 5.05 |
| 住み込み | 1 | 4.67 |
| 切り上げる | 1 | 4.34 |
| えいや | 1 | 5.50 |
| 隠しきれる | 1 | 5.76 |
| 虚 | 1 | 4.18 |
| 木々 | 1 | 3.48 |
| 傾倒 | 1 | 4.76 |
| 不憫 | 1 | 4.32 |
| 青信号 | 1 | 6.07 |
| 長所 | 1 | 4.41 |
| 課外活動 | 1 | 5.94 |
| 機敏 | 1 | 4.52 |
| ゲームデザイナー | 1 | 5.79 |
| 転がり込む | 1 | 4.64 |
| 真実味 | 1 | 5.03 |
| 酒を過ごす | 1 | 7.59 |
| 潤む | 1 | 4.00 |
| 手遅れ | 1 | 4.07 |
| 仕方が無い | 1 | 4.08 |
| 酢飯 | 1 | 5.64 |
| 所在 | 1 | 4.25 |
| 墓 | 1 | 3.88 |
| 居ずまい | 1 | 5.92 |
| 車両 | 1 | 4.08 |
| 至近距離 | 1 | 4.02 |
| 玉ねぎ | 1 | 4.59 |
| ツリー | 1 | 4.54 |
| 郷土史 | 1 | 6.12 |
| 早技 | 1 | 6.12 |
| 諸侯 | 1 | 3.82 |
| たじろぐ | 1 | 4.29 |
| 男やもめ | 1 | 6.20 |
| 放題 | 1 | 4.29 |
| 何時にない | 1 | 5.32 |
| 英文法 | 1 | 6.85 |
| 内緒事 | 1 | 6.64 |
| 怠り | 1 | 5.51 |
| 幸いする | 1 | 5.77 |
| 同族 | 1 | 4.11 |
| 躍動感 | 1 | 5.29 |
| 文法 | 1 | 5.10 |
| 尾ひれ | 1 | 5.03 |
| 捩れる | 1 | 5.50 |
| 理論 | 1 | 3.99 |
| 似た者同士 | 1 | 4.98 |
| ストーカー | 1 | 4.16 |
| 固持 | 1 | 5.97 |
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