My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 物憂い | 1 | 6.10 |
| 弓 | 1 | 2.92 |
| 当分 | 1 | 4.15 |
| 規則性 | 1 | 5.11 |
| 精いっぱい | 1 | 4.50 |
| ジワジワ | 1 | 4.98 |
| 滞在 | 1 | 3.64 |
| 実験的 | 1 | 5.15 |
| 余白 | 1 | 5.30 |
| 下味 | 1 | 5.13 |
| 血道を上げる | 1 | 6.23 |
| 追加注文 | 1 | 5.18 |
| 昨日今日 | 1 | 4.95 |
| ぞっと | 1 | 4.26 |
| 解せる | 1 | 4.60 |
| 空ける | 1 | 4.24 |
| その昔 | 1 | 4.71 |
| 鞠 | 1 | 4.93 |
| ぐぬぬ | 1 | 4.60 |
| 同質 | 1 | 4.94 |
| はじき出す | 1 | 5.20 |
| 処理 | 1 | 3.41 |
| 課外活動 | 1 | 5.94 |
| 若々しい | 1 | 4.56 |
| 日の丸弁当 | 1 | 6.81 |
| 口答え | 1 | 4.90 |
| 永遠 | 1 | 3.70 |
| ぱぱっと | 1 | 4.88 |
| 一役 | 1 | 4.76 |
| 御年 | 1 | 4.88 |
| あんこ | 1 | 4.97 |
| それでもって | 1 | 5.22 |
| 植え付ける | 1 | 4.77 |
| チーズケーキ | 1 | 4.98 |
| 執る | 1 | 4.23 |
| ベタッと | 1 | 6.64 |
| 増長 | 1 | 4.61 |
| 純朴 | 1 | 4.85 |
| わなわな | 1 | 4.58 |
| 見せ物 | 1 | 5.33 |
| 覚醒状態 | 1 | 5.53 |
| 面白がる | 1 | 4.86 |
| 布巾 | 1 | 5.00 |
| 特記事項 | 1 | 5.07 |
| 手配 | 1 | 3.77 |
| 語らい | 1 | 4.72 |
| 受け流す | 1 | 3.78 |
| 掛 | 1 | 5.07 |
| スポーツトレーナー | 1 | 7.59 |
| 薄 | 1 | 3.88 |
| 三年 | 1 | 3.75 |
| 独占 | 1 | 4.03 |
| 束縛 | 1 | 4.35 |
| 全クリ | 1 | 6.57 |
| 活き活き | 1 | 4.78 |
| ゲームデザイナー | 1 | 5.79 |
| ドアベル | 1 | 5.36 |
| 侭ならない | 1 | 4.23 |
| 内分泌 | 1 | 6.64 |
| 同じくする | 1 | 5.13 |
| 働かせる | 1 | 4.19 |
| スープカップ | 1 | 6.48 |
| 後脚 | 1 | 5.32 |
| 経過観察 | 1 | 5.23 |
| 閉店 | 1 | 4.75 |
| 勝ち | 1 | 3.60 |
| この通り | 1 | 4.21 |
| 俄かに | 1 | 4.12 |
| 暴挙に出る | 1 | 5.57 |
| 引き上げる | 1 | 4.00 |
| 選び出す | 1 | 5.05 |
| 起立 | 1 | 4.95 |
| いくない | 1 | 5.80 |
| 階段を上る | 1 | 5.01 |
| ぐちゃぐちゃ | 1 | 4.35 |
| 言いづらい | 1 | 4.94 |
| 厳か | 1 | 4.39 |
| 放題 | 1 | 4.29 |
| 時を刻む | 1 | 5.66 |
| くんない | 1 | 4.84 |
| ドギマギ | 1 | 5.09 |
| 良からぬ | 1 | 4.47 |
| 移動中 | 1 | 4.29 |
| ばつが悪い | 1 | 5.72 |
| 溢れ返る | 1 | 5.70 |
| 苦情 | 1 | 4.34 |
| 画面越し | 1 | 5.33 |
| 信号無視 | 1 | 5.90 |
| 年少 | 1 | 4.93 |
| 黙考 | 1 | 4.87 |
| ブラウス | 1 | 4.63 |
| 下士 | 1 | 4.57 |
| 血流 | 1 | 4.98 |
| 歯ブラシ | 1 | 5.07 |
| どうなってる | 1 | 4.26 |
| スペルミス | 1 | 6.61 |
| 南口 | 1 | 5.91 |
| 屈託 | 1 | 4.72 |
| 見逃し | 1 | 3.99 |
| 暴君 | 1 | 4.41 |
Showing 14101 - 14200 of 16,273 words