My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 足早に | 15 | 4.08 |
| チケット | 15 | 4.34 |
| ファン | 15 | 3.72 |
| む | 15 | 3.40 |
| 十分 | 15 | 2.75 |
| スプーン | 15 | 4.03 |
| お互い | 15 | 3.30 |
| 死に | 15 | 3.20 |
| 見事 | 15 | 3.20 |
| ぺこり | 15 | 4.22 |
| そっと | 15 | 3.14 |
| 裾 | 15 | 3.75 |
| 可能 | 15 | 2.85 |
| 怪我 | 15 | 3.13 |
| 拗ねる | 15 | 3.97 |
| めっちゃ | 15 | 3.83 |
| 引っ付く | 15 | 4.67 |
| わたし達 | 15 | 4.31 |
| 帰ってくる | 15 | 3.74 |
| テストプレイ | 15 | 5.55 |
| 夜呂死苦 | 15 | 3.17 |
| 向かい合う | 15 | 3.83 |
| 気になる | 15 | 3.19 |
| 店 | 15 | 2.73 |
| 体調 | 15 | 3.59 |
| 女 | 15 | 2.48 |
| みたいだ | 15 | 2.84 |
| 機嫌 | 15 | 3.63 |
| 抜け | 15 | 3.20 |
| 預け | 15 | 3.62 |
| 疲れ | 15 | 3.16 |
| 耳元 | 15 | 3.76 |
| 彼の | 15 | 2.60 |
| 滅茶苦茶 | 15 | 3.68 |
| 柵 | 15 | 3.75 |
| 油 | 15 | 3.59 |
| 味わう | 15 | 3.58 |
| 美しい | 15 | 2.99 |
| 1 | 15 | 2.85 |
| 最初 | 15 | 2.54 |
| 可愛らしい | 15 | 3.32 |
| 強引 | 15 | 3.42 |
| 着ける | 15 | 3.43 |
| どうしよう | 15 | 3.29 |
| 気配 | 15 | 2.79 |
| ボケ | 15 | 3.70 |
| 繋ぐ | 16 | 3.47 |
| 選択 | 16 | 3.26 |
| 昇降口 | 16 | 4.97 |
| いっそ | 16 | 3.65 |
| 地 | 16 | 2.92 |
| 押し | 16 | 3.46 |
| いそいそ | 16 | 4.39 |
| 変 | 16 | 2.97 |
| 将来 | 16 | 3.44 |
| 気味 | 16 | 3.47 |
| 柔らかい | 16 | 3.35 |
| 無くなる | 16 | 3.38 |
| 教授 | 16 | 3.79 |
| てっきり | 16 | 3.79 |
| 確実 | 16 | 3.06 |
| 人生 | 16 | 3.17 |
| 必死 | 16 | 2.99 |
| 手負い | 16 | 3.20 |
| 出迎え | 16 | 3.74 |
| ぜ | 16 | 2.66 |
| 頂き | 16 | 3.86 |
| 文化祭 | 16 | 4.30 |
| 出てくる | 16 | 3.14 |
| 返事 | 16 | 2.98 |
| 何でも | 16 | 3.05 |
| 撮る | 16 | 3.97 |
| 家族 | 16 | 2.92 |
| 一旦 | 16 | 3.37 |
| ベンチ | 16 | 3.93 |
| 駆け | 16 | 3.38 |
| 外 | 16 | 2.73 |
| その場 | 16 | 2.86 |
| わあ | 16 | 3.94 |
| 認める | 16 | 3.18 |
| スペース | 16 | 3.70 |
| 乙女 | 16 | 3.56 |
| 反射的に | 16 | 3.75 |
| 具体的 | 16 | 3.47 |
| からかう | 16 | 3.66 |
| スポット | 16 | 4.63 |
| 忘れ物 | 16 | 4.51 |
| 認め | 16 | 3.14 |
| えーっと | 16 | 3.83 |
| 看病 | 16 | 4.31 |
| 一枚 | 16 | 3.36 |
| 人々 | 16 | 2.97 |
| 解釈 | 16 | 3.86 |
| 食べ物 | 16 | 3.50 |
| 感 | 16 | 3.39 |
| いい | 16 | 2.05 |
| 示し | 16 | 3.48 |
| 寄る | 16 | 3.37 |
| モーニングセット | 16 | 6.06 |
| 判断 | 16 | 2.74 |
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