My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 必死 | 16 | 2.99 |
| 危険 | 16 | 2.75 |
| の余り | 16 | 3.75 |
| 端 | 16 | 3.22 |
| 気味 | 16 | 3.47 |
| 撮る | 16 | 3.97 |
| ベンチ | 16 | 3.93 |
| 打つ | 16 | 3.38 |
| 変 | 16 | 2.97 |
| 確実 | 16 | 3.06 |
| 映る | 16 | 3.35 |
| 手負い | 16 | 3.20 |
| 生きる | 16 | 3.23 |
| お皿 | 16 | 4.30 |
| 予想 | 16 | 2.98 |
| 返事 | 16 | 2.98 |
| 具体的 | 16 | 3.47 |
| わあ | 16 | 3.94 |
| 外 | 16 | 2.73 |
| 出てくる | 16 | 3.14 |
| 場 | 16 | 2.71 |
| 食べ物 | 16 | 3.50 |
| 看病 | 16 | 4.31 |
| えーっと | 16 | 3.83 |
| 居 | 16 | 3.44 |
| 一旦 | 16 | 3.37 |
| 繋ぐ | 16 | 3.47 |
| その場 | 16 | 2.86 |
| 将来 | 16 | 3.44 |
| 山 | 16 | 2.98 |
| 無理やり | 16 | 3.54 |
| 忘れ物 | 16 | 4.51 |
| 人々 | 16 | 2.97 |
| 寄る | 16 | 3.37 |
| 運び | 16 | 3.76 |
| 何でも | 16 | 3.05 |
| 張る | 16 | 3.09 |
| 手のひら | 16 | 3.67 |
| 一枚 | 16 | 3.36 |
| 殺意 | 16 | 3.71 |
| 地 | 16 | 2.92 |
| 就いて | 16 | 3.02 |
| 腰掛け | 16 | 4.00 |
| スポット | 16 | 4.63 |
| 感 | 16 | 3.39 |
| せめて | 16 | 3.31 |
| からかう | 16 | 3.66 |
| 起こし | 17 | 3.33 |
| 始めて | 17 | 3.15 |
| 提出 | 17 | 3.96 |
| 遠い | 17 | 3.38 |
| 膝枕 | 17 | 4.39 |
| 職員室 | 17 | 4.39 |
| 背 | 17 | 3.00 |
| タイミング | 17 | 3.16 |
| 上手い | 17 | 3.50 |
| 案内 | 17 | 3.08 |
| 寝室 | 17 | 3.73 |
| 趣味 | 17 | 3.37 |
| ご免なさい | 17 | 3.18 |
| 成長 | 17 | 3.04 |
| 起こる | 17 | 2.94 |
| 観察 | 17 | 3.29 |
| 好感度 | 17 | 4.11 |
| 涙 | 17 | 2.98 |
| キャンパス | 17 | 5.14 |
| 一日 | 17 | 3.24 |
| 深く | 17 | 3.06 |
| 印象 | 17 | 3.24 |
| ものを | 17 | 2.71 |
| 個展 | 17 | 5.60 |
| 何事か | 17 | 3.83 |
| 芝生 | 17 | 4.46 |
| 皆さん | 17 | 3.14 |
| あの人 | 17 | 3.29 |
| 伝わる | 17 | 3.09 |
| 抗議 | 17 | 3.70 |
| 明らか | 17 | 2.98 |
| 立ち止まる | 17 | 3.61 |
| 苦笑 | 17 | 3.03 |
| 市ね | 17 | 3.36 |
| 林檎 | 17 | 4.13 |
| セット | 17 | 3.54 |
| 先ずは | 17 | 2.86 |
| やあ | 17 | 3.89 |
| その日 | 17 | 3.31 |
| 半ば | 17 | 3.39 |
| 哺 | 17 | 3.45 |
| 週間 | 17 | 4.06 |
| 絶対 | 17 | 3.07 |
| じゃん | 17 | 3.55 |
| 庭 | 17 | 3.38 |
| バカ | 17 | 3.23 |
| 返る | 17 | 3.33 |
| 付き合う | 17 | 3.28 |
| こ | 17 | 3.11 |
| 朝ご飯 | 17 | 4.67 |
| 飲み込む | 17 | 3.44 |
| エレベーター | 17 | 4.21 |
| 胸元 | 17 | 3.60 |
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