My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 生きた | 1 | 3.84 |
| 記憶喪失 | 1 | 4.56 |
| 合わせる顔が無い | 1 | 6.10 |
| 田んぼ | 1 | 4.78 |
| 閉店 | 1 | 4.75 |
| ロックオン | 1 | 4.66 |
| 布巾 | 1 | 5.00 |
| しゃがみ込む | 1 | 4.73 |
| 乱 | 1 | 3.85 |
| 今でも | 1 | 3.56 |
| 第一歩 | 1 | 4.53 |
| 追いすがる | 1 | 4.66 |
| 応用 | 1 | 3.85 |
| 雷親父 | 1 | 6.81 |
| 不審人物 | 1 | 5.05 |
| 再 | 1 | 3.76 |
| 家電 | 1 | 5.06 |
| ハードカバー | 1 | 5.83 |
| 綺麗目 | 1 | 6.75 |
| 諸事情 | 1 | 4.90 |
| 説得 | 1 | 3.47 |
| 言い返し | 1 | 4.58 |
| 魂胆 | 1 | 4.58 |
| 図形 | 1 | 4.84 |
| 心配いらない | 1 | 4.76 |
| お見合い | 1 | 4.43 |
| 回数 | 1 | 3.91 |
| 夕ご飯 | 1 | 5.31 |
| 闇雲 | 1 | 4.55 |
| 弾圧 | 1 | 4.78 |
| 無けなし | 1 | 4.71 |
| クッキング | 1 | 5.40 |
| 器の大きい | 1 | 5.86 |
| 嘗 | 1 | 4.42 |
| 国際 | 1 | 4.72 |
| 区分け | 1 | 5.02 |
| 一揃え | 1 | 5.99 |
| 座り直す | 1 | 4.92 |
| おむすび | 1 | 5.37 |
| 面目が立つ | 1 | 6.17 |
| 局面 | 1 | 4.47 |
| 緑のカーテン | 1 | 6.55 |
| 仕舞った | 1 | 4.93 |
| 幼い頃 | 1 | 3.79 |
| ケタケタ | 1 | 5.02 |
| もとはと言えば | 1 | 5.45 |
| 完全犯罪 | 1 | 5.67 |
| 短縮 | 1 | 4.07 |
| 芽生え | 1 | 4.61 |
| 銃身 | 1 | 4.51 |
| 健闘を祈る | 1 | 5.33 |
| 赤裸々 | 1 | 5.19 |
| アイロン | 1 | 5.27 |
| ああでもないこうでもない | 1 | 5.29 |
| 敵わない | 1 | 3.95 |
| F | 1 | 4.12 |
| 怒鳴り声 | 1 | 4.41 |
| 当分 | 1 | 4.15 |
| 向上心 | 1 | 4.73 |
| 連れ歩く | 1 | 5.30 |
| 早引き | 1 | 6.59 |
| 二重顎 | 1 | 6.24 |
| 古く | 1 | 4.48 |
| 暮れる | 1 | 4.41 |
| 詳しくは | 1 | 3.95 |
| 臨終 | 1 | 5.33 |
| 沿う | 1 | 4.19 |
| パズル | 1 | 4.70 |
| 転入 | 1 | 4.96 |
| 数え | 1 | 3.89 |
| いざとなれば | 1 | 4.35 |
| 現に | 1 | 3.86 |
| 掛け声 | 1 | 4.15 |
| こくり | 1 | 4.23 |
| 時間が掛かる | 1 | 4.20 |
| 敬語 | 1 | 3.93 |
| よーい | 1 | 5.41 |
| 何とかなる | 1 | 3.77 |
| 一つずつ | 1 | 4.26 |
| ピクリ | 1 | 4.13 |
| 探し求める | 1 | 4.88 |
| 在り来たり | 1 | 4.67 |
| 一人称 | 1 | 4.54 |
| 鉄拳 | 1 | 4.79 |
| 事実関係 | 1 | 5.46 |
| 面接 | 1 | 4.31 |
| 暖炉 | 1 | 4.19 |
| 出席簿 | 1 | 5.99 |
| 冒険 | 1 | 3.54 |
| 苦味 | 1 | 4.61 |
| キャッキャ | 1 | 5.01 |
| 逃げ場 | 1 | 4.17 |
| 針の筵 | 1 | 5.41 |
| 飛ぶ | 1 | 3.33 |
| 守衛 | 1 | 4.62 |
| 奏でる | 1 | 4.08 |
| 感銘 | 1 | 4.64 |
| 焼酎 | 1 | 4.90 |
| 打ち込む | 1 | 3.87 |
| しばらくしてから | 1 | 4.78 |
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