My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| BGM | 1 | 4.92 |
| 手を染める | 1 | 5.15 |
| 御名 | 1 | 3.60 |
| 波高 | 1 | 3.69 |
| 問題作 | 1 | 6.48 |
| 目を楽しませる | 1 | 5.65 |
| 軟派 | 1 | 5.24 |
| 否めない | 1 | 4.41 |
| 猫可愛がり | 1 | 5.75 |
| 御髪 | 1 | 5.22 |
| 飛び下り | 1 | 5.47 |
| 齟齬 | 1 | 4.55 |
| 弱々しい | 1 | 4.04 |
| 親しみやすい | 1 | 5.05 |
| 利用可能 | 1 | 5.32 |
| リスク | 1 | 3.71 |
| 歪 | 1 | 4.00 |
| 気の良い | 1 | 5.07 |
| 僻む | 1 | 5.37 |
| 寄せ付ける | 1 | 4.56 |
| 久しぶりに | 1 | 3.56 |
| 納め | 1 | 4.21 |
| 横取り | 1 | 4.46 |
| 倍率 | 1 | 4.71 |
| 後々 | 1 | 3.94 |
| ジャンル | 1 | 4.28 |
| スコッチエッグ | 1 | 6.07 |
| 負傷 | 1 | 3.90 |
| 激白 | 1 | 6.69 |
| 陰暦 | 1 | 6.64 |
| 心臓が止まる | 1 | 5.13 |
| 洗い出す | 1 | 5.27 |
| オクターブ | 1 | 5.59 |
| ブカブカ | 1 | 5.56 |
| 一概に | 1 | 4.55 |
| 故意 | 1 | 4.91 |
| ガラ | 1 | 4.66 |
| ぎゃふん | 1 | 5.24 |
| 焼きたて | 1 | 4.65 |
| 切り干し大根 | 1 | 6.48 |
| 俊 | 1 | 3.77 |
| 手提げ | 1 | 5.67 |
| 苦痛 | 1 | 3.71 |
| 執着心 | 1 | 5.04 |
| 常時 | 1 | 4.03 |
| 前身頃 | 1 | 6.48 |
| 私語 | 1 | 5.10 |
| ムダ | 1 | 4.81 |
| 7 | 1 | 3.26 |
| 上官 | 1 | 4.16 |
| 呼びかける | 1 | 3.91 |
| 切り捨てる | 1 | 4.03 |
| 合わせる顔が無い | 1 | 6.10 |
| たった一人 | 1 | 3.82 |
| 古く | 1 | 4.48 |
| 制限 | 1 | 3.52 |
| 万事 | 1 | 4.59 |
| 思われる | 1 | 4.11 |
| 噴き出す | 1 | 3.85 |
| 分の一 | 1 | 4.40 |
| 犯罪率 | 1 | 5.79 |
| 単純明快 | 1 | 4.74 |
| 来たす | 1 | 4.68 |
| 比重 | 1 | 4.72 |
| 覆す | 1 | 3.99 |
| ハッピー | 1 | 4.77 |
| リンゴ | 1 | 3.88 |
| ゴチ | 1 | 5.77 |
| リスト | 1 | 3.92 |
| 刺激物 | 1 | 5.74 |
| 飛び乗る | 1 | 4.17 |
| まず無い | 1 | 4.48 |
| 関の山 | 1 | 4.70 |
| 欧州 | 1 | 4.69 |
| 件 | 1 | 2.96 |
| 出張先 | 1 | 5.88 |
| バイオレンス | 1 | 5.22 |
| ワカメ | 1 | 5.16 |
| 解剖 | 1 | 4.85 |
| 吉 | 1 | 3.85 |
| フライ | 1 | 4.12 |
| 合戦 | 1 | 4.36 |
| 血流 | 1 | 4.98 |
| 切り口 | 1 | 4.68 |
| 数人 | 1 | 3.53 |
| 必要不可欠 | 1 | 4.38 |
| ポン | 1 | 4.41 |
| 沸かす | 1 | 4.32 |
| 食器類 | 1 | 5.24 |
| 値する | 1 | 3.94 |
| 応用 | 1 | 3.85 |
| カラカラ | 1 | 4.50 |
| 盛り | 1 | 4.31 |
| 人間心理 | 1 | 6.32 |
| いがみ合う | 1 | 4.96 |
| 異に | 1 | 5.35 |
| 頓挫 | 1 | 4.80 |
| 潰れ | 1 | 4.06 |
| 家族愛 | 1 | 5.09 |
| 環境 | 1 | 3.36 |
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