My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 膝枕 | 17 | 4.39 |
| キャンパス | 17 | 5.14 |
| 冗談 | 17 | 3.17 |
| 起こし | 17 | 3.33 |
| 返る | 17 | 3.33 |
| じゃん | 17 | 3.55 |
| セット | 17 | 3.54 |
| その日 | 17 | 3.31 |
| やあ | 17 | 3.89 |
| 背 | 17 | 3.00 |
| ですが | 17 | 2.62 |
| 皆さん | 17 | 3.14 |
| としたら | 17 | 3.18 |
| 始めて | 17 | 3.15 |
| ビシッと | 17 | 4.49 |
| 横に | 17 | 3.00 |
| 飲み込む | 17 | 3.44 |
| 明らか | 17 | 2.98 |
| 人目 | 17 | 3.91 |
| 自覚 | 17 | 3.31 |
| ひたすら | 17 | 3.47 |
| 庭 | 17 | 3.38 |
| 貰える | 17 | 3.04 |
| 市ね | 17 | 3.36 |
| そうです | 17 | 2.73 |
| 林檎 | 17 | 4.13 |
| 探る | 16 | 3.44 |
| 具体的 | 16 | 3.47 |
| 撮る | 16 | 3.97 |
| 押し | 16 | 3.46 |
| ダメ | 16 | 2.93 |
| せめて | 16 | 3.31 |
| ぜ | 16 | 2.66 |
| 将来 | 16 | 3.44 |
| 繋ぐ | 16 | 3.47 |
| 頻繁 | 16 | 3.88 |
| 生きる | 16 | 3.23 |
| 無くなる | 16 | 3.38 |
| 認める | 16 | 3.18 |
| 反射的に | 16 | 3.75 |
| いっそ | 16 | 3.65 |
| 殺意 | 16 | 3.71 |
| 二つ | 16 | 3.04 |
| 必死 | 16 | 2.99 |
| 頂き | 16 | 3.86 |
| わあ | 16 | 3.94 |
| 返事 | 16 | 2.98 |
| 昇降口 | 16 | 4.97 |
| 教授 | 16 | 3.79 |
| 手のひら | 16 | 3.67 |
| 鍋 | 16 | 3.57 |
| お皿 | 16 | 4.30 |
| 気味 | 16 | 3.47 |
| 地 | 16 | 2.92 |
| その時 | 16 | 2.75 |
| 人生 | 16 | 3.17 |
| その場 | 16 | 2.86 |
| 方向 | 16 | 3.02 |
| 因みに | 16 | 3.82 |
| 真ん中 | 16 | 3.53 |
| 感 | 16 | 3.39 |
| 認め | 16 | 3.14 |
| 危険 | 16 | 2.75 |
| 出てくる | 16 | 3.14 |
| 一旦 | 16 | 3.37 |
| 含む | 16 | 3.20 |
| キョトン | 16 | 4.30 |
| 見守る | 16 | 3.22 |
| チーズ | 16 | 3.94 |
| 人々 | 16 | 2.97 |
| 駆け | 16 | 3.38 |
| 文化祭 | 16 | 4.30 |
| 解釈 | 16 | 3.86 |
| 居 | 16 | 3.44 |
| 場 | 16 | 2.71 |
| スペース | 16 | 3.70 |
| 打つ | 16 | 3.38 |
| てっきり | 16 | 3.79 |
| 寄る | 16 | 3.37 |
| 柔らかい | 16 | 3.35 |
| 後で | 16 | 2.94 |
| 予想 | 16 | 2.98 |
| 家族 | 16 | 2.92 |
| 出迎え | 16 | 3.74 |
| 変 | 16 | 2.97 |
| 示し | 16 | 3.48 |
| 食べ物 | 16 | 3.50 |
| 忘れ物 | 16 | 4.51 |
| チラッと | 16 | 4.46 |
| いそいそ | 16 | 4.39 |
| 重たい | 16 | 3.96 |
| 得 | 16 | 2.96 |
| の余り | 16 | 3.75 |
| 腰掛け | 16 | 4.00 |
| いい | 16 | 2.05 |
| 端 | 16 | 3.22 |
| 落ちる | 16 | 2.99 |
| 判断 | 16 | 2.74 |
| スポット | 16 | 4.63 |
| 確実 | 16 | 3.06 |
Showing 1501 - 1600 of 16,273 words