My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 運び | 16 | 3.76 |
| 手負い | 16 | 3.20 |
| 山 | 16 | 2.98 |
| 食べ物 | 16 | 3.50 |
| 体重 | 16 | 3.75 |
| 失敗 | 16 | 3.02 |
| せめて | 16 | 3.31 |
| 頂き | 16 | 3.86 |
| 手のひら | 16 | 3.67 |
| いそいそ | 16 | 4.39 |
| ぜ | 16 | 2.66 |
| 腰掛け | 16 | 4.00 |
| 必死 | 16 | 2.99 |
| 予想 | 16 | 2.98 |
| 教授 | 16 | 3.79 |
| 文化祭 | 16 | 4.30 |
| 駆け | 16 | 3.38 |
| キョトン | 16 | 4.30 |
| いっそ | 16 | 3.65 |
| 解釈 | 16 | 3.86 |
| 人生 | 16 | 3.17 |
| 家族 | 16 | 2.92 |
| 認め | 16 | 3.14 |
| 変 | 16 | 2.97 |
| ええと | 16 | 3.61 |
| 確実 | 16 | 3.06 |
| 地 | 16 | 2.92 |
| 帰ってくる | 15 | 3.74 |
| 類い | 15 | 4.48 |
| 集まる | 15 | 2.88 |
| みたいだ | 15 | 2.84 |
| 夜呂死苦 | 15 | 3.17 |
| 蓋 | 15 | 3.70 |
| 滅茶苦茶 | 15 | 3.68 |
| 位置 | 15 | 2.95 |
| 強引 | 15 | 3.42 |
| テストプレイ | 15 | 5.55 |
| パジャマ | 15 | 4.57 |
| どうしよう | 15 | 3.29 |
| 気になる | 15 | 3.19 |
| 死に | 15 | 3.20 |
| 十分 | 15 | 2.75 |
| めっちゃ | 15 | 3.83 |
| 引っ付く | 15 | 4.67 |
| ボケ | 15 | 3.70 |
| そっと | 15 | 3.14 |
| 手元 | 15 | 3.50 |
| 捨てる | 15 | 3.06 |
| 足早に | 15 | 4.08 |
| 陣 | 15 | 3.20 |
| お互い | 15 | 3.30 |
| 貰い | 15 | 3.44 |
| 抜け | 15 | 3.20 |
| 可能 | 15 | 2.85 |
| む | 15 | 3.40 |
| 最初 | 15 | 2.54 |
| 添える | 15 | 3.65 |
| ばかりに | 15 | 3.19 |
| ぺこり | 15 | 4.22 |
| 不満 | 15 | 3.21 |
| 玉子焼き | 15 | 5.28 |
| 気配 | 15 | 2.79 |
| チケット | 15 | 4.34 |
| リクエスト | 15 | 4.33 |
| 流石 | 15 | 3.52 |
| わたし達 | 15 | 4.31 |
| 受け取り | 15 | 3.68 |
| 柵 | 15 | 3.75 |
| いつ | 15 | 3.24 |
| 転舵 | 15 | 3.34 |
| 佃 | 15 | 3.25 |
| 失礼 | 15 | 3.13 |
| よな | 15 | 2.69 |
| その物 | 15 | 3.04 |
| 回転 | 15 | 3.46 |
| ありがと | 15 | 3.60 |
| 美しい | 15 | 2.99 |
| 放つ | 15 | 2.58 |
| 祝詞 | 15 | 3.05 |
| 耳元 | 15 | 3.76 |
| トースト | 15 | 4.91 |
| 提案 | 15 | 3.12 |
| 歩み寄る | 15 | 3.78 |
| 睨み付ける | 15 | 3.91 |
| 預け | 15 | 3.62 |
| ありがとう御座います | 15 | 2.84 |
| スプーン | 15 | 4.03 |
| 始め | 15 | 3.31 |
| 向かい合う | 15 | 3.83 |
| 通話 | 15 | 4.18 |
| たる | 15 | 3.17 |
| 面倒 | 15 | 2.94 |
| お見舞い | 15 | 4.28 |
| 亡くなる | 15 | 3.30 |
| 失礼します | 15 | 3.77 |
| 念の為 | 15 | 4.08 |
| 下に | 15 | 3.15 |
| びっくり | 15 | 3.65 |
| 気まずい | 15 | 3.71 |
| 店 | 15 | 2.73 |
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