My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| ノリ | 7 | 4.02 |
| 駆る | 7 | 3.85 |
| 求める | 7 | 3.21 |
| 史的 | 7 | 3.73 |
| ライトアップ | 7 | 5.15 |
| 自動ドア | 7 | 5.00 |
| 複数 | 7 | 3.29 |
| 良いね | 7 | 4.73 |
| シンプル | 7 | 3.78 |
| 作成 | 7 | 3.47 |
| 後から | 7 | 3.69 |
| 昼飯 | 7 | 4.26 |
| 角度 | 7 | 3.90 |
| 親子 | 7 | 3.74 |
| 損ねる | 7 | 4.06 |
| 左側 | 7 | 4.01 |
| 夢中 | 7 | 3.76 |
| 乗り越える | 7 | 3.64 |
| その中 | 7 | 3.17 |
| 東京 | 7 | 4.04 |
| 本気 | 7 | 3.36 |
| 一角 | 7 | 3.65 |
| 諦め | 7 | 3.28 |
| 言い方 | 7 | 3.46 |
| 急かす | 7 | 4.12 |
| 主役 | 7 | 4.03 |
| 破裂 | 7 | 4.12 |
| もう一回 | 7 | 4.10 |
| ふむふむ | 7 | 4.19 |
| 一々 | 7 | 3.65 |
| 入院 | 7 | 4.36 |
| 祖父 | 7 | 3.41 |
| ココア | 7 | 4.52 |
| 無理ゲー | 7 | 5.04 |
| 画僧 | 7 | 2.89 |
| 不本意 | 7 | 4.23 |
| 思い立つ | 7 | 4.50 |
| フラ | 7 | 4.33 |
| すぐ様 | 7 | 3.41 |
| ウキウキ | 7 | 4.66 |
| 嫌う | 7 | 3.34 |
| 窓辺 | 7 | 4.57 |
| 暗い | 7 | 3.20 |
| 長細い | 7 | 5.34 |
| ショートカット | 7 | 4.41 |
| 断然 | 7 | 4.47 |
| 幸い | 7 | 3.30 |
| 引き出し | 7 | 4.02 |
| 雅語 | 7 | 4.02 |
| とある | 7 | 3.37 |
| ジャム | 7 | 4.22 |
| 易い | 7 | 3.92 |
| 発音 | 7 | 4.29 |
| 貴族 | 7 | 2.46 |
| 反論 | 7 | 3.52 |
| あっという間に | 7 | 3.49 |
| 同居 | 7 | 4.56 |
| 緩め | 7 | 4.04 |
| 古い | 7 | 3.58 |
| 居酒屋 | 7 | 4.35 |
| 被害者 | 7 | 3.81 |
| 無意識 | 7 | 3.59 |
| ラインナップ | 7 | 4.88 |
| 何故に | 7 | 4.33 |
| 大人 | 7 | 3.10 |
| 集中 | 7 | 3.10 |
| 私立 | 7 | 5.01 |
| 遭遇 | 7 | 3.37 |
| ふわり | 7 | 3.82 |
| ピーチ・メルバ | 7 | 6.75 |
| 交換 | 7 | 3.64 |
| 仮説 | 7 | 4.14 |
| 具 | 7 | 2.87 |
| ハグ | 7 | 4.58 |
| 手軽 | 7 | 4.39 |
| 浴びる | 7 | 3.52 |
| すんごい | 7 | 4.83 |
| 迷い | 7 | 3.59 |
| 裏側 | 7 | 4.14 |
| 上品 | 7 | 3.98 |
| 糵 | 7 | 5.00 |
| プレイヤーキャラクター | 7 | 5.25 |
| 尽くし | 7 | 3.64 |
| 情景 | 7 | 4.48 |
| スチル | 7 | 4.93 |
| ふふん | 7 | 4.08 |
| 努力 | 7 | 3.28 |
| 真っ赤 | 7 | 3.24 |
| まとも | 7 | 3.58 |
| 死ぬ | 7 | 2.49 |
| 意味深 | 7 | 4.36 |
| 取り囲む | 7 | 3.74 |
| おっ | 7 | 3.38 |
| 訝しげ | 7 | 4.03 |
| 足を踏み入れる | 7 | 4.14 |
| 云う | 7 | 2.77 |
| 演じる | 7 | 3.88 |
| 問い掛ける | 7 | 4.24 |
| 結び | 7 | 4.12 |
| ましてや | 7 | 3.64 |
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