My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 固め | 6 | 3.71 |
| ストーリー | 6 | 4.13 |
| 引き下がる | 6 | 4.06 |
| 威厳 | 6 | 3.92 |
| 林間学校 | 6 | 5.38 |
| それ以上 | 6 | 3.13 |
| 小さい頃 | 6 | 4.07 |
| 自体 | 6 | 3.10 |
| 口を挟む | 6 | 4.16 |
| 丸い | 6 | 3.92 |
| 歓迎 | 6 | 3.56 |
| 住宅街 | 6 | 4.59 |
| 風情 | 6 | 3.99 |
| 刺身 | 6 | 4.47 |
| 葉っぱ | 6 | 4.16 |
| 存分に | 6 | 3.83 |
| 自重 | 6 | 3.97 |
| 水分 | 6 | 4.04 |
| コーン | 6 | 4.46 |
| 練習 | 6 | 3.24 |
| チノパン | 6 | 5.92 |
| 最も | 6 | 3.10 |
| 引き続き | 6 | 4.02 |
| 着込む | 6 | 4.06 |
| 毒舌 | 6 | 4.66 |
| 後ろ盾 | 6 | 4.11 |
| 主人 | 6 | 3.30 |
| やり直し | 6 | 4.33 |
| 一本 | 6 | 3.25 |
| 映像 | 6 | 3.51 |
| 電気 | 6 | 4.05 |
| 異性 | 6 | 4.02 |
| 済む | 6 | 3.11 |
| 若しも | 6 | 3.42 |
| 最後まで | 6 | 3.43 |
| 難易度 | 6 | 3.74 |
| 天才 | 6 | 3.60 |
| 知人 | 6 | 4.21 |
| 華麗 | 6 | 4.09 |
| 徒歩 | 6 | 4.01 |
| 丸々 | 6 | 4.39 |
| しっかし | 6 | 4.28 |
| 突撃 | 6 | 3.31 |
| 放り込み | 6 | 4.69 |
| ソワソワ | 6 | 4.79 |
| 口付け | 6 | 4.38 |
| どちらかと言うと | 6 | 3.93 |
| 基本的に | 6 | 3.18 |
| 浸る | 6 | 3.92 |
| 素通り | 6 | 4.42 |
| テーマ | 6 | 4.40 |
| お返し | 6 | 4.00 |
| スピーカー | 6 | 4.61 |
| 避け | 6 | 3.12 |
| 切れない | 6 | 3.53 |
| 閃く | 6 | 4.18 |
| 怪訝 | 6 | 3.72 |
| 眠たい | 6 | 4.51 |
| 作 | 6 | 4.04 |
| 殺人事件 | 6 | 4.94 |
| たの | 6 | 3.30 |
| 但し | 6 | 3.11 |
| 友好 | 6 | 4.26 |
| 成績 | 6 | 3.82 |
| みたいです | 6 | 3.46 |
| 通し | 6 | 3.74 |
| アイデア | 6 | 4.09 |
| ボンヤリ | 6 | 4.89 |
| 睡蓮 | 6 | 4.75 |
| 毎朝 | 6 | 4.38 |
| 例え | 6 | 3.46 |
| 内緒 | 6 | 3.91 |
| 案 | 6 | 3.57 |
| 爆笑 | 6 | 4.40 |
| 感動 | 6 | 3.58 |
| 効く | 6 | 3.29 |
| 人種 | 6 | 3.77 |
| フィーバー | 6 | 5.33 |
| ないと | 6 | 3.06 |
| 経て | 6 | 3.83 |
| 暖か | 6 | 3.55 |
| 手槍 | 6 | 3.91 |
| お参り | 6 | 4.96 |
| 要因 | 6 | 3.90 |
| そそくさ | 6 | 4.24 |
| 叫び | 6 | 3.32 |
| 含める | 6 | 3.11 |
| 遠ざける | 6 | 4.03 |
| それはそれで | 6 | 3.69 |
| 乱暴 | 6 | 3.73 |
| 無論 | 6 | 3.28 |
| サポート | 6 | 3.73 |
| ズボン | 6 | 3.92 |
| 帰宅時間 | 6 | 5.62 |
| 危機感 | 6 | 4.01 |
| 飴 | 6 | 4.14 |
| 辛さ | 6 | 4.33 |
| ボール | 6 | 3.62 |
| そうすると | 6 | 3.89 |
| 二人組 | 6 | 4.29 |
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