My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 爪先 | 4 | 4.47 |
| 食前 | 4 | 4.85 |
| にこっと | 4 | 4.88 |
| 伎 | 4 | 4.21 |
| お母様 | 4 | 3.50 |
| 頭部 | 4 | 3.46 |
| 適度 | 4 | 4.05 |
| 様になる | 4 | 3.45 |
| 組み合わせ | 4 | 3.68 |
| コンクリート | 4 | 4.50 |
| 転び | 4 | 4.51 |
| 朝日 | 4 | 4.14 |
| ポテチ | 4 | 5.13 |
| 上がり込む | 4 | 5.12 |
| 城 | 4 | 2.75 |
| 心底 | 4 | 3.64 |
| ゴクリ | 4 | 4.44 |
| 当主 | 4 | 3.36 |
| 助言 | 4 | 3.85 |
| 取り付け | 4 | 4.05 |
| カラフル | 4 | 4.56 |
| 手伝う | 4 | 3.17 |
| スイッチ | 4 | 3.98 |
| 空腹 | 4 | 4.02 |
| おまけ | 4 | 3.96 |
| 以来 | 4 | 3.53 |
| 見詰める | 4 | 4.03 |
| 悟る | 4 | 3.47 |
| 何時から | 4 | 3.95 |
| フローリング | 4 | 5.24 |
| ヒット | 4 | 4.23 |
| 入念 | 4 | 4.40 |
| スケジュール | 4 | 4.21 |
| 染め | 4 | 3.64 |
| 頬杖 | 4 | 4.40 |
| 葉 | 4 | 3.51 |
| てく | 4 | 3.97 |
| 在宅 | 4 | 5.21 |
| やっと | 4 | 3.21 |
| ランド | 4 | 3.72 |
| 黒板 | 4 | 4.39 |
| 髪ゴム | 4 | 5.98 |
| 次回 | 4 | 3.48 |
| 小説 | 4 | 3.60 |
| これ等 | 4 | 3.57 |
| お告げ | 4 | 4.77 |
| おやつ | 4 | 4.07 |
| 同然 | 4 | 3.78 |
| 使える | 4 | 2.62 |
| 喧嘩腰 | 4 | 4.95 |
| フツー | 4 | 5.13 |
| コール | 4 | 3.93 |
| 煌々 | 4 | 4.54 |
| おかか | 4 | 5.61 |
| 思い当たる | 4 | 3.99 |
| 忍ぶ | 4 | 4.41 |
| 胡座 | 4 | 4.97 |
| 打ち明ける | 4 | 4.12 |
| 言い訳 | 4 | 3.48 |
| 殺し | 4 | 2.99 |
| 絶妙 | 4 | 4.07 |
| 頼り | 4 | 3.53 |
| 詳しく | 4 | 3.53 |
| 探し出す | 4 | 4.26 |
| 戊 | 4 | 3.85 |
| 古くから | 4 | 4.34 |
| 逞しい | 4 | 3.99 |
| ドキドキ | 4 | 3.90 |
| 傘立て | 4 | 6.06 |
| 恵まれる | 4 | 3.79 |
| 引っ掛かる | 4 | 4.14 |
| 美少年 | 4 | 4.35 |
| あははは | 4 | 4.32 |
| コトリ | 4 | 5.28 |
| 目が合う | 4 | 4.17 |
| 亡き母 | 4 | 5.52 |
| じゃねー | 4 | 3.75 |
| 雇う | 4 | 3.53 |
| ってのは | 4 | 3.25 |
| 追い払う | 4 | 4.05 |
| 抵抗 | 4 | 2.84 |
| に当たり | 4 | 4.02 |
| 普段通り | 4 | 4.15 |
| 安心感 | 4 | 4.20 |
| 飛ばす | 4 | 3.20 |
| 控える | 4 | 3.77 |
| 中高生 | 4 | 5.31 |
| 調節 | 4 | 4.33 |
| 見つけ出す | 4 | 4.21 |
| 声量 | 4 | 4.55 |
| 申す | 4 | 3.40 |
| 冷やし中華 | 4 | 5.58 |
| たまたま | 4 | 3.63 |
| 今日も今日とて | 4 | 4.68 |
| 水風船 | 4 | 5.41 |
| 罪 | 4 | 3.31 |
| 大量 | 4 | 3.06 |
| 喋り | 4 | 3.80 |
| 模様 | 4 | 3.63 |
| 脳天気 | 4 | 5.11 |
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