My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 司法解剖 | 4 | 6.25 |
| 高等部 | 4 | 4.31 |
| 追い出す | 4 | 3.77 |
| 降って | 4 | 3.71 |
| 膝裏 | 4 | 5.10 |
| 頼り | 4 | 3.53 |
| 掛け布団 | 4 | 5.04 |
| 馬鹿 | 4 | 2.99 |
| 倒れる | 4 | 3.23 |
| キツい | 4 | 4.55 |
| ヒント | 4 | 4.04 |
| 卓 | 4 | 3.97 |
| 解ける | 4 | 3.67 |
| 何時もより | 4 | 3.79 |
| 苦い | 4 | 3.76 |
| 傘立て | 4 | 6.06 |
| 距離感 | 4 | 4.28 |
| 成長期 | 4 | 4.61 |
| 感じ取る | 4 | 3.58 |
| 二度寝 | 4 | 4.77 |
| 育ち | 4 | 4.01 |
| 染め | 4 | 3.64 |
| 招き入れる | 4 | 4.25 |
| 通称 | 4 | 4.05 |
| 討論 | 4 | 5.01 |
| 起こり得る | 4 | 4.94 |
| 獣 | 4 | 2.86 |
| 細かく | 4 | 3.86 |
| 漏れる | 4 | 3.55 |
| 突き出す | 4 | 3.65 |
| 喧嘩腰 | 4 | 4.95 |
| 破る | 4 | 3.43 |
| 育てる | 4 | 3.68 |
| 平 | 4 | 4.03 |
| 上機嫌 | 4 | 3.88 |
| ガラッと | 4 | 5.29 |
| 脳天気 | 4 | 5.11 |
| 言いよう | 4 | 3.98 |
| 守る | 4 | 2.66 |
| 残った | 4 | 3.31 |
| 口振り | 4 | 4.66 |
| 三十 | 4 | 3.45 |
| 好意的 | 4 | 4.09 |
| 濃い | 4 | 3.52 |
| 冷ます | 4 | 4.48 |
| 先客 | 4 | 4.66 |
| 尾張 | 4 | 4.25 |
| おかか | 4 | 5.61 |
| 杏仁豆腐 | 4 | 5.63 |
| ふりかけ | 4 | 5.29 |
| ぱらり | 4 | 5.56 |
| 眠気 | 4 | 4.06 |
| 背表紙 | 4 | 5.02 |
| 悔しい | 4 | 3.38 |
| いやー | 4 | 3.81 |
| 無人 | 4 | 4.19 |
| 見せ付ける | 4 | 4.46 |
| 事務所 | 4 | 4.13 |
| 転換 | 4 | 4.32 |
| 成り立つ | 4 | 3.95 |
| 組み合わせ | 4 | 3.68 |
| ボウル | 4 | 4.64 |
| 真っ当 | 4 | 4.06 |
| 病気 | 4 | 3.51 |
| 仲良い | 4 | 4.43 |
| 短足 | 4 | 5.65 |
| 次なる | 4 | 4.40 |
| 及び | 4 | 3.75 |
| 挟まる | 4 | 4.60 |
| 芥子 | 4 | 5.09 |
| たん | 4 | 3.48 |
| 匙 | 4 | 4.26 |
| 緊急 | 4 | 3.80 |
| 痛 | 4 | 3.74 |
| 玉砕 | 4 | 4.82 |
| 見つけ出す | 4 | 4.21 |
| 開放感 | 4 | 4.93 |
| 自分の分 | 4 | 4.56 |
| ニヤリ | 4 | 3.76 |
| 幾つか | 4 | 3.13 |
| 超絶 | 4 | 4.48 |
| バケツ | 4 | 4.43 |
| 森林 | 4 | 3.69 |
| つつも | 4 | 3.23 |
| 激突 | 4 | 3.70 |
| これから先 | 4 | 4.07 |
| 二十代 | 4 | 4.20 |
| 我が心 | 4 | 5.55 |
| 割り込む | 4 | 3.90 |
| 返却 | 4 | 4.44 |
| 引き締め | 4 | 4.07 |
| コンクリート | 4 | 4.50 |
| して遣る | 4 | 3.56 |
| 逃れる | 4 | 3.70 |
| 適度 | 4 | 4.05 |
| 万能 | 4 | 3.89 |
| 状況下 | 4 | 4.19 |
| 夢うつつ | 4 | 5.33 |
| 辛 | 4 | 4.07 |
| 間違い | 4 | 3.21 |
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