My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 潜む | 3 | 3.68 |
| ずばっと | 3 | 5.07 |
| 値踏み | 3 | 4.53 |
| 称号 | 3 | 3.46 |
| 直裁 | 3 | 6.11 |
| ロング | 3 | 4.50 |
| 気負い | 3 | 4.60 |
| 着地 | 3 | 3.51 |
| ガキ | 3 | 3.66 |
| 銘々 | 3 | 5.62 |
| ぱくっと | 3 | 5.22 |
| 複雑 | 3 | 3.34 |
| なのです | 3 | 2.91 |
| 対して | 3 | 3.82 |
| 甲斐甲斐しい | 3 | 4.72 |
| 慌てふためく | 3 | 4.61 |
| 心証 | 3 | 4.87 |
| だからと言って | 3 | 3.47 |
| ポロポロ | 3 | 4.78 |
| 女生徒 | 3 | 4.21 |
| 数日 | 3 | 3.33 |
| 縄跳び | 3 | 5.43 |
| 華奢 | 3 | 4.05 |
| 生き物 | 3 | 3.36 |
| 迎え入れる | 3 | 4.01 |
| 風呂場 | 3 | 4.33 |
| こっから | 3 | 4.55 |
| 外食 | 3 | 4.81 |
| 肩を落とす | 3 | 4.28 |
| 遣う | 3 | 4.39 |
| カード | 3 | 3.23 |
| その気 | 3 | 3.88 |
| 経験則 | 3 | 4.70 |
| 神頼み | 3 | 5.24 |
| 入力 | 3 | 4.40 |
| 存在感 | 3 | 3.92 |
| 目覚まし | 3 | 4.92 |
| 奇声 | 3 | 4.34 |
| 射出 | 3 | 4.08 |
| 定項 | 3 | 3.84 |
| パンチ | 3 | 4.12 |
| 開花 | 3 | 4.43 |
| スクリーン | 3 | 4.20 |
| 団子 | 3 | 4.29 |
| 経済的 | 3 | 4.45 |
| 恥 | 3 | 3.76 |
| 出口 | 3 | 3.76 |
| 舞い込む | 3 | 4.60 |
| 駄々 | 3 | 4.54 |
| スクランブルエッグ | 3 | 5.28 |
| 延々 | 3 | 4.91 |
| 人畜 | 3 | 6.14 |
| 聞かす | 3 | 3.61 |
| 育つ | 3 | 3.40 |
| もんか | 3 | 4.03 |
| 刺激 | 3 | 3.60 |
| 奇遇 | 3 | 4.50 |
| 弾く | 3 | 3.37 |
| 側から | 3 | 3.82 |
| 清楚 | 3 | 4.33 |
| ぱちくり | 3 | 4.53 |
| 一人歩き | 3 | 5.20 |
| 天気 | 3 | 4.09 |
| 実践 | 3 | 4.05 |
| とされる | 3 | 3.76 |
| 別宅 | 3 | 4.90 |
| 加減 | 3 | 3.84 |
| 早歩き | 3 | 4.96 |
| 丸く | 3 | 3.55 |
| 足を向ける | 3 | 4.68 |
| 6 | 3 | 3.14 |
| 冷凍庫 | 3 | 4.99 |
| ダダ | 3 | 4.87 |
| 自転車 | 3 | 4.12 |
| 後日 | 3 | 3.87 |
| コマ | 3 | 4.65 |
| 晴れる | 3 | 3.91 |
| 塗料 | 3 | 4.70 |
| 何者 | 3 | 3.64 |
| この先 | 3 | 3.52 |
| まごまご | 3 | 5.26 |
| 肌寒い | 3 | 4.57 |
| 丁度良い | 3 | 4.17 |
| あんま | 3 | 4.30 |
| 朝早く | 3 | 4.48 |
| 外れ | 3 | 3.58 |
| 辛うじて | 3 | 3.67 |
| ティーカップ | 3 | 4.39 |
| 三鈷 | 3 | 5.20 |
| ずい分 | 3 | 3.33 |
| プルプル | 3 | 4.34 |
| 降り注ぐ | 3 | 3.60 |
| 気楽 | 3 | 3.87 |
| 消毒液 | 3 | 5.30 |
| 物思い | 3 | 4.74 |
| 何はともあれ | 3 | 4.33 |
| 良いとして | 3 | 4.23 |
| 一人一人 | 3 | 4.21 |
| ものの見事に | 3 | 5.05 |
| 含み | 3 | 4.23 |
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