My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 理屈 | 3 | 3.71 |
| 待ちわびる | 3 | 4.67 |
| 面食らう | 3 | 4.33 |
| 俯きがち | 3 | 5.12 |
| 有力 | 3 | 4.02 |
| 拾う | 3 | 3.44 |
| 嫌々 | 3 | 4.67 |
| 濡れ鼠 | 3 | 5.52 |
| お得感 | 3 | 5.83 |
| 仕掛 | 3 | 4.20 |
| 神頼み | 3 | 5.24 |
| 貴覧 | 3 | 5.43 |
| 蜂蜜 | 3 | 4.10 |
| 示唆 | 3 | 4.01 |
| リズム | 3 | 4.26 |
| 聴く | 3 | 3.95 |
| マスコット | 3 | 4.73 |
| 猜疑心 | 3 | 4.99 |
| 急 | 3 | 3.79 |
| 人畜 | 3 | 6.14 |
| 飾り付け | 3 | 4.76 |
| いつ頃 | 3 | 4.52 |
| 充分 | 3 | 3.42 |
| タコ | 3 | 4.20 |
| チャック | 3 | 5.16 |
| お尻 | 3 | 4.02 |
| 切れ手 | 3 | 4.11 |
| 自意識過剰 | 3 | 4.79 |
| 茶葉 | 3 | 4.36 |
| 食欲旺盛 | 3 | 5.41 |
| 風呂場 | 3 | 4.33 |
| 結局のところ | 3 | 4.05 |
| 実践 | 3 | 4.05 |
| 本題 | 3 | 3.82 |
| 寿命 | 3 | 3.81 |
| 体育会系 | 3 | 4.89 |
| 素質 | 3 | 4.07 |
| 矢束 | 3 | 4.09 |
| バリエーション | 3 | 4.56 |
| 取り分け | 3 | 4.27 |
| 振り切る | 3 | 4.01 |
| 平凡 | 3 | 4.02 |
| 遣う | 3 | 4.39 |
| 抜け毛 | 3 | 5.43 |
| お手洗い | 3 | 4.98 |
| 存在感 | 3 | 3.92 |
| 泥棒 | 3 | 4.31 |
| ちまう | 3 | 3.18 |
| 幾らでも | 3 | 3.46 |
| 命 | 3 | 2.72 |
| 診断 | 3 | 4.50 |
| 降り注ぐ | 3 | 3.60 |
| ヘタレ | 3 | 4.22 |
| 火傷 | 3 | 3.71 |
| 枚 | 3 | 3.14 |
| がら | 3 | 4.21 |
| 振りかぶる | 3 | 3.96 |
| ダブルデート | 3 | 5.74 |
| 賽銭 | 3 | 5.53 |
| ポツポツ | 3 | 4.83 |
| 落ち着いた | 3 | 3.49 |
| 攻撃 | 3 | 2.34 |
| 結果的に | 3 | 3.83 |
| からすると | 3 | 3.77 |
| 鼻息 | 3 | 4.12 |
| 七人 | 3 | 4.21 |
| 解明 | 3 | 4.27 |
| 乾電池 | 3 | 5.76 |
| 追い詰める | 3 | 3.64 |
| お行儀 | 3 | 4.68 |
| 成り行き | 3 | 4.10 |
| 自分自身 | 3 | 3.68 |
| 踊る | 3 | 3.51 |
| 茎 | 3 | 4.54 |
| 今週 | 3 | 4.52 |
| 店舗 | 3 | 4.00 |
| 目下 | 3 | 4.47 |
| 第三 | 3 | 3.46 |
| 何事もなく | 3 | 4.30 |
| デカ | 3 | 4.15 |
| 傾き | 3 | 4.25 |
| 話術 | 3 | 4.61 |
| 襟 | 3 | 4.34 |
| 押しのける | 3 | 4.30 |
| 天気 | 3 | 4.09 |
| 知らない間に | 3 | 4.72 |
| 目覚まし | 3 | 4.92 |
| とされる | 3 | 3.76 |
| 主要 | 3 | 4.10 |
| 銘々 | 3 | 5.62 |
| ペラペラ | 3 | 4.59 |
| 義理の母 | 3 | 5.67 |
| 変わり者 | 3 | 4.45 |
| 殺す | 3 | 2.63 |
| 王道 | 3 | 4.45 |
| 晴れて | 3 | 4.13 |
| タップ | 3 | 4.67 |
| 部屋番号 | 3 | 5.59 |
| 導き出す | 3 | 4.29 |
| イメチェン | 3 | 5.43 |
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