My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 有りそう | 3 | 3.51 |
| 精神 | 3 | 3.21 |
| 一抹 | 3 | 4.52 |
| 心細い | 3 | 4.40 |
| 整理 | 3 | 3.62 |
| 経験則 | 3 | 4.70 |
| 振りかぶる | 3 | 3.96 |
| 共にする | 3 | 4.31 |
| 店舗 | 3 | 4.00 |
| ども | 3 | 3.26 |
| お子ちゃま | 3 | 5.25 |
| 跪く | 3 | 3.81 |
| 駆け込む | 3 | 4.16 |
| みたく | 3 | 4.18 |
| エントランス | 3 | 4.55 |
| 登録 | 3 | 3.41 |
| 然も | 3 | 3.66 |
| ぎこちない | 3 | 4.12 |
| ポテトサラダ | 3 | 5.13 |
| 持ち出す | 3 | 4.03 |
| 言い聞かせる | 3 | 3.74 |
| 検討 | 3 | 3.86 |
| ロング | 3 | 4.50 |
| 有名人 | 3 | 4.22 |
| 王道 | 3 | 4.45 |
| 往き | 3 | 3.06 |
| カード | 3 | 3.23 |
| 意向 | 3 | 4.10 |
| なんぞ | 3 | 3.85 |
| ペラペラ | 3 | 4.59 |
| 笑 | 3 | 3.83 |
| 遠方 | 3 | 4.06 |
| 疾うに | 3 | 5.59 |
| 二回 | 3 | 3.82 |
| 候補者 | 3 | 4.41 |
| 当てはまる | 3 | 4.23 |
| 法律 | 3 | 4.11 |
| 走り | 3 | 3.44 |
| 高らか | 3 | 4.07 |
| ナイフ | 3 | 3.21 |
| 移る | 3 | 3.53 |
| 集まり | 3 | 3.63 |
| 消毒液 | 3 | 5.30 |
| 一文 | 3 | 4.49 |
| 止む | 3 | 3.86 |
| 試す | 3 | 3.51 |
| 真っ昼間 | 3 | 5.25 |
| 単皮 | 3 | 4.27 |
| お買い得 | 3 | 5.21 |
| 目の当たり | 3 | 3.91 |
| ちまう | 3 | 3.18 |
| 最強 | 3 | 3.25 |
| ダブルデート | 3 | 5.74 |
| だからと言って | 3 | 3.47 |
| 強まる | 3 | 4.38 |
| 権 | 3 | 3.90 |
| 温もり | 3 | 4.01 |
| アバター | 3 | 4.25 |
| 一袋 | 3 | 5.16 |
| ゲート | 3 | 3.55 |
| 前方 | 3 | 3.44 |
| ママチャリ | 3 | 5.77 |
| バイブレーション | 3 | 5.48 |
| 振り切れる | 3 | 4.80 |
| マスコット | 3 | 4.73 |
| 暮れ | 3 | 4.07 |
| 散らす | 3 | 3.89 |
| 医者 | 3 | 3.79 |
| 駆け足 | 3 | 4.43 |
| 踊る | 3 | 3.51 |
| 黄色い | 3 | 3.95 |
| ローマ | 3 | 4.98 |
| 待ち合わせる | 3 | 5.31 |
| 晴れる | 3 | 3.91 |
| リズム | 3 | 4.26 |
| 敵意 | 3 | 3.67 |
| 病み上がり | 3 | 4.74 |
| それな | 3 | 4.23 |
| 断念 | 3 | 4.45 |
| 一環 | 3 | 4.08 |
| チョコレート | 3 | 3.93 |
| 当たり | 3 | 3.81 |
| 実際 | 3 | 3.06 |
| 泥棒 | 3 | 4.31 |
| イメチェン | 3 | 5.43 |
| 仮想 | 3 | 4.18 |
| 踊り場 | 3 | 4.80 |
| ぶり返す | 3 | 5.09 |
| どんより | 3 | 4.59 |
| 珈琲 | 3 | 4.59 |
| 好きなだけ | 3 | 4.20 |
| 最悪 | 3 | 3.24 |
| イエス | 3 | 4.44 |
| パレット | 3 | 5.33 |
| 押し出す | 3 | 4.26 |
| 育成 | 3 | 3.90 |
| ピーマン | 3 | 4.86 |
| 七色 | 3 | 4.32 |
| 乱雑 | 3 | 4.50 |
| 全くもって | 3 | 4.11 |
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