My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 煮 | 3 | 4.37 |
| べ | 3 | 3.49 |
| 湫 | 3 | 4.57 |
| 書物 | 3 | 3.89 |
| ケガ | 3 | 4.21 |
| そっくり | 3 | 3.72 |
| たれ | 3 | 4.27 |
| 点数稼ぎ | 3 | 5.51 |
| 家中 | 3 | 4.56 |
| 止む | 3 | 3.86 |
| 寛ぎ | 3 | 4.55 |
| がね | 3 | 3.58 |
| 気がつく | 3 | 3.38 |
| 信念 | 3 | 4.23 |
| 笑 | 3 | 3.83 |
| 締め | 3 | 4.12 |
| 櫛 | 3 | 4.56 |
| はぐらかす | 3 | 4.44 |
| ドレス | 3 | 3.23 |
| ぱちくり | 3 | 4.53 |
| 耽る | 3 | 4.41 |
| 俺ら | 3 | 3.50 |
| 然 | 3 | 3.99 |
| 店舗 | 3 | 4.00 |
| スパイク | 3 | 4.81 |
| 平凡 | 3 | 4.02 |
| もんか | 3 | 4.03 |
| 拳銃 | 3 | 4.23 |
| 校外学習 | 3 | 6.02 |
| 甲斐甲斐しい | 3 | 4.72 |
| 斜めに | 3 | 4.14 |
| 熱烈 | 3 | 4.50 |
| 愛用 | 3 | 4.15 |
| 何者 | 3 | 3.64 |
| 気に食わない | 3 | 4.33 |
| 如き | 3 | 3.42 |
| 遣う | 3 | 4.39 |
| 二胡 | 3 | 4.01 |
| 鼻息 | 3 | 4.12 |
| ヴァーチャルリアリティ | 3 | 5.47 |
| 知らず知らず | 3 | 4.61 |
| じゃう | 3 | 4.07 |
| 帰れ | 3 | 3.97 |
| それな | 3 | 4.23 |
| 意向 | 3 | 4.10 |
| 狭し | 3 | 4.33 |
| 茂み | 3 | 4.02 |
| 敵意 | 3 | 3.67 |
| こんな風に | 3 | 3.80 |
| 単皮 | 3 | 4.27 |
| 親切 | 3 | 4.00 |
| 一礼 | 3 | 3.63 |
| 風味 | 3 | 3.98 |
| 取り巻き | 3 | 3.86 |
| 決まり | 3 | 3.89 |
| 連ねる | 3 | 4.35 |
| 等しい | 3 | 3.70 |
| 小箱 | 3 | 4.66 |
| 肩を落とす | 3 | 4.28 |
| 脱 | 3 | 4.72 |
| 経済的 | 3 | 4.45 |
| 人気がある | 3 | 4.50 |
| 籠 | 3 | 3.62 |
| 吐き出す | 3 | 3.41 |
| 手相 | 3 | 3.52 |
| シチュエーション | 3 | 4.31 |
| 見所 | 3 | 4.84 |
| 勝手 | 3 | 3.66 |
| 寝返り | 3 | 4.53 |
| 集め | 3 | 3.13 |
| 寿命 | 3 | 3.81 |
| 自転車 | 3 | 4.12 |
| 足りとも | 3 | 4.14 |
| 性質 | 3 | 3.54 |
| ばり | 3 | 4.67 |
| 一人歩き | 3 | 5.20 |
| フォロー | 3 | 3.59 |
| ショッピング | 3 | 5.02 |
| しゃっきり | 3 | 5.46 |
| 応える | 3 | 3.51 |
| 申し出る | 3 | 4.15 |
| 両肩 | 3 | 4.21 |
| 三回生 | 3 | 6.48 |
| 縁 | 3 | 3.49 |
| するが良い | 3 | 4.53 |
| マップ | 3 | 3.54 |
| 曰わく | 3 | 5.90 |
| 外食 | 3 | 4.81 |
| 揃え | 3 | 3.64 |
| スツール | 3 | 5.54 |
| 植える | 3 | 3.99 |
| 不法侵入 | 3 | 4.86 |
| 辿り着く | 3 | 3.83 |
| 曲がり角 | 3 | 4.44 |
| 大ざっぱ | 3 | 5.31 |
| 中庭 | 3 | 3.72 |
| 慣れた | 3 | 3.44 |
| 開閉 | 3 | 4.33 |
| 帰路 | 3 | 4.40 |
| 導き出す | 3 | 4.29 |
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