My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| お疲れ | 3 | 3.93 |
| 限目 | 3 | 5.52 |
| 立ち尽くす | 3 | 3.94 |
| 相談事 | 3 | 4.94 |
| 医者 | 3 | 3.79 |
| 早すぎる | 3 | 4.36 |
| 遠回し | 3 | 4.39 |
| 天気 | 3 | 4.09 |
| 果て | 3 | 3.75 |
| クラゲ | 3 | 4.47 |
| シリアス | 3 | 4.50 |
| 加味 | 3 | 4.56 |
| 豊富 | 3 | 3.84 |
| 赤らめる | 3 | 4.05 |
| 隣室 | 3 | 4.78 |
| ガキ | 3 | 3.66 |
| 落ち着き | 3 | 3.71 |
| 目の当たり | 3 | 3.91 |
| 亡くす | 3 | 4.05 |
| 作家 | 3 | 4.37 |
| 寝台 | 3 | 3.85 |
| 清らか | 3 | 4.48 |
| 画材 | 3 | 5.14 |
| 読書 | 3 | 4.10 |
| ウェットティッシュ | 3 | 6.03 |
| 蜂蜜 | 3 | 4.10 |
| 生き物 | 3 | 3.36 |
| 穴場 | 3 | 5.16 |
| 退ける | 3 | 3.79 |
| 尚且つ | 3 | 3.83 |
| 矢先に | 3 | 4.66 |
| 寿命 | 3 | 3.81 |
| もじもじ | 3 | 4.29 |
| 乙女ゲー | 3 | 4.78 |
| 定項 | 3 | 3.84 |
| 頭を下げる | 3 | 3.46 |
| 熱烈 | 3 | 4.50 |
| 原書 | 3 | 4.84 |
| メートル | 3 | 3.08 |
| 二度 | 3 | 3.63 |
| いらっしゃいませ | 3 | 4.15 |
| 台頭 | 3 | 4.80 |
| 一反 | 3 | 3.87 |
| ずい | 3 | 4.62 |
| 植える | 3 | 3.99 |
| とんだ | 3 | 4.13 |
| 並べて | 3 | 3.82 |
| 成り行き | 3 | 4.10 |
| 団子 | 3 | 4.29 |
| うんと | 3 | 3.95 |
| 真摯 | 3 | 4.13 |
| こりゃ | 3 | 3.71 |
| 盛り上がり | 3 | 4.14 |
| しっくり | 3 | 4.44 |
| 苦しみ | 3 | 3.82 |
| 数日 | 3 | 3.33 |
| 変人 | 3 | 4.21 |
| 伝う | 3 | 3.97 |
| 村人 | 3 | 3.41 |
| タイミング良く | 3 | 4.55 |
| 撒き散らす | 3 | 4.49 |
| そうなんです | 3 | 3.96 |
| こん | 3 | 3.58 |
| パンチ | 3 | 4.12 |
| 数日間 | 3 | 4.38 |
| 段 | 3 | 4.10 |
| 実態 | 3 | 4.31 |
| 役に立つ | 3 | 3.45 |
| お子ちゃま | 3 | 5.25 |
| 言い聞かせる | 3 | 3.74 |
| 戯れ言 | 3 | 5.01 |
| 伏せる | 3 | 3.75 |
| 風味 | 3 | 3.98 |
| 思索 | 3 | 4.75 |
| 勃発 | 3 | 4.51 |
| 冷凍庫 | 3 | 4.99 |
| 世話焼き | 3 | 5.01 |
| 良い事 | 3 | 4.12 |
| 直裁 | 3 | 6.11 |
| そんなん | 3 | 3.98 |
| との事 | 3 | 3.24 |
| 挙動 | 3 | 4.24 |
| 一文 | 3 | 4.49 |
| 書き取り | 3 | 5.36 |
| 然 | 3 | 3.99 |
| 示唆 | 3 | 4.01 |
| いいよ | 3 | 3.37 |
| 十一時 | 3 | 5.05 |
| 左派 | 3 | 3.44 |
| 待望 | 3 | 4.84 |
| レオナルド・ダ・ヴィンチ | 3 | 6.37 |
| よくある事 | 3 | 4.36 |
| 精神的 | 3 | 3.59 |
| 耽る | 3 | 4.41 |
| 猛烈 | 3 | 4.06 |
| 解明 | 3 | 4.27 |
| 興奮 | 3 | 3.38 |
| 射出 | 3 | 4.08 |
| どちらか | 3 | 3.67 |
| おいおい | 3 | 3.46 |
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