My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 立ち尽くす | 3 | 3.94 |
| 申し訳ありません | 3 | 3.44 |
| 事が出来る | 3 | 3.66 |
| しっとり | 3 | 4.45 |
| 寝かせる | 3 | 3.99 |
| スズ | 3 | 4.73 |
| では無さそう | 3 | 4.01 |
| 紛れ | 3 | 3.73 |
| 選別 | 3 | 4.19 |
| ミステリ | 3 | 6.05 |
| ぬくぬく | 3 | 4.98 |
| 外竹 | 3 | 3.94 |
| 強まる | 3 | 4.38 |
| 女生徒 | 3 | 4.21 |
| 塗る | 3 | 3.88 |
| まごまご | 3 | 5.26 |
| 干す | 3 | 4.39 |
| 下す | 3 | 3.54 |
| 予習 | 3 | 4.70 |
| 食べかけ | 3 | 4.82 |
| 育て | 3 | 3.61 |
| 自慢げ | 3 | 4.25 |
| 物がある | 3 | 3.46 |
| 武器 | 3 | 2.61 |
| ぎゅうぎゅう | 3 | 4.82 |
| 素質 | 3 | 4.07 |
| 正座 | 3 | 4.08 |
| 括る | 3 | 4.25 |
| 言い聞かせる | 3 | 3.74 |
| 二人して | 3 | 4.25 |
| 清楚 | 3 | 4.33 |
| 曲がり角 | 3 | 4.44 |
| 対照的 | 3 | 3.99 |
| 肩を落とす | 3 | 4.28 |
| 料理人 | 3 | 3.56 |
| 銃 | 3 | 3.38 |
| 確立 | 3 | 4.04 |
| 急 | 3 | 3.79 |
| 愚か | 3 | 3.48 |
| 水溜まり | 3 | 5.13 |
| お伺い | 3 | 4.36 |
| 移る | 3 | 3.53 |
| ふざける | 3 | 3.70 |
| 櫛 | 3 | 4.56 |
| 邂逅 | 3 | 4.34 |
| 七人 | 3 | 4.21 |
| 騒ぎ | 3 | 3.37 |
| 側から | 3 | 3.82 |
| オシャレ | 3 | 4.57 |
| 朝早く | 3 | 4.48 |
| 難題 | 3 | 4.59 |
| 記憶力 | 3 | 4.52 |
| 個人特定 | 3 | 6.17 |
| 頃合い | 3 | 4.23 |
| タコ | 3 | 4.20 |
| 十八 | 3 | 4.14 |
| テスト勉強 | 3 | 5.31 |
| 不快 | 3 | 3.73 |
| アバター | 3 | 4.25 |
| あーあ | 3 | 4.23 |
| 駆け下りる | 3 | 5.24 |
| 掛かり | 3 | 4.10 |
| プッシュ | 3 | 5.31 |
| 同棲 | 3 | 4.91 |
| 果て | 3 | 3.75 |
| お通し | 3 | 4.95 |
| パレット | 3 | 5.33 |
| お得感 | 3 | 5.83 |
| お嬢さん | 3 | 3.84 |
| ダンディー | 3 | 5.21 |
| かあ | 3 | 4.21 |
| 束 | 3 | 3.82 |
| 厚み | 3 | 4.28 |
| 終末 | 3 | 4.64 |
| ちまう | 3 | 3.18 |
| 伯母さん | 3 | 3.90 |
| 乱雑 | 3 | 4.50 |
| 連れ | 3 | 3.81 |
| あんま | 3 | 4.30 |
| 茶葉 | 3 | 4.36 |
| 揺れる | 3 | 3.45 |
| ばり | 3 | 4.67 |
| ぐいぐい | 3 | 4.43 |
| 何だい | 3 | 3.95 |
| 親戚 | 3 | 3.93 |
| 中庭 | 3 | 3.72 |
| 筒井 | 3 | 4.46 |
| 見渡す限り | 3 | 4.48 |
| 渾身 | 3 | 3.97 |
| 一礼 | 3 | 3.63 |
| しゅー | 3 | 5.44 |
| 見解 | 3 | 4.11 |
| 再現 | 3 | 3.60 |
| 浚う | 3 | 5.00 |
| 疲れる | 3 | 3.75 |
| ようやっと | 3 | 4.83 |
| 試す | 3 | 3.51 |
| 良い事 | 3 | 4.12 |
| 火傷 | 3 | 3.71 |
| 醤油 | 3 | 3.98 |
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