My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 舞い込む | 3 | 4.60 |
| 口ごもる | 3 | 4.37 |
| ご近所さん | 3 | 4.96 |
| 小箱 | 3 | 4.66 |
| 苛立ち | 3 | 3.76 |
| 充分 | 3 | 3.42 |
| バタン | 3 | 4.76 |
| 理屈 | 3 | 3.71 |
| 命じる | 3 | 3.40 |
| 手際良く | 3 | 5.29 |
| 駆け下りる | 3 | 5.24 |
| にこり | 3 | 4.08 |
| バリエーション | 3 | 4.56 |
| 鎮座 | 3 | 4.20 |
| 始終 | 3 | 4.86 |
| ぱくっと | 3 | 5.22 |
| 停車 | 3 | 4.69 |
| 肩を落とす | 3 | 4.28 |
| 思索 | 3 | 4.75 |
| スコーン | 3 | 4.90 |
| ずい | 3 | 4.62 |
| 揺れる | 3 | 3.45 |
| やったら | 3 | 3.99 |
| 育て | 3 | 3.61 |
| 外れ | 3 | 3.58 |
| 熱烈 | 3 | 4.50 |
| 押しのける | 3 | 4.30 |
| 踏み込む | 3 | 3.57 |
| 褪める | 3 | 4.55 |
| 悩ましい | 3 | 4.36 |
| 隠し味 | 3 | 5.01 |
| 大いに | 3 | 3.63 |
| がかる | 3 | 4.18 |
| 物体 | 3 | 3.75 |
| 不服 | 3 | 4.23 |
| 損 | 3 | 3.84 |
| 勝手 | 3 | 3.66 |
| 一通 | 3 | 4.50 |
| 疾うに | 3 | 5.59 |
| 枚 | 3 | 3.14 |
| お誕生日 | 3 | 4.98 |
| 厳禁 | 3 | 4.65 |
| 燃える | 3 | 3.43 |
| 小耳 | 3 | 4.86 |
| ケガ | 3 | 4.21 |
| 全くもって | 3 | 4.11 |
| 食べかけ | 3 | 4.82 |
| それな | 3 | 4.23 |
| 筆記具 | 3 | 5.28 |
| かあ | 3 | 4.21 |
| 踊る | 3 | 3.51 |
| 当たり | 3 | 3.81 |
| 見ず知らず | 3 | 4.59 |
| 突き刺さる | 3 | 3.46 |
| 開封 | 3 | 4.66 |
| 恐怖心 | 3 | 4.40 |
| 降りる | 3 | 3.43 |
| 見渡す限り | 3 | 4.48 |
| ものの見事に | 3 | 5.05 |
| 切り抜ける | 3 | 4.22 |
| 未だしも | 3 | 3.91 |
| 哲学書 | 3 | 6.37 |
| メロメロ | 3 | 4.87 |
| パクリ | 3 | 4.83 |
| 野兎 | 3 | 4.11 |
| 大ざっぱ | 3 | 5.31 |
| 自慢げ | 3 | 4.25 |
| 遊園地 | 3 | 4.54 |
| 轢く | 3 | 4.61 |
| 甘味 | 3 | 4.23 |
| 蜂蜜 | 3 | 4.10 |
| 太る | 3 | 4.17 |
| 教員 | 3 | 4.40 |
| 申し訳 | 3 | 3.60 |
| 摘み | 3 | 4.53 |
| 手放す | 3 | 3.83 |
| 団結 | 3 | 4.79 |
| 語らう | 3 | 4.29 |
| 加える | 3 | 3.36 |
| そんなん | 3 | 3.98 |
| 付き添い | 3 | 4.32 |
| 括る | 3 | 4.25 |
| 矢先に | 3 | 4.66 |
| 出身 | 3 | 3.59 |
| よくある事 | 3 | 4.36 |
| チャーハン | 3 | 4.76 |
| 参拝 | 3 | 5.11 |
| 行動原理 | 3 | 4.89 |
| 共通点 | 3 | 4.37 |
| 嫌々 | 3 | 4.67 |
| 発砲 | 3 | 4.43 |
| 最悪 | 3 | 3.24 |
| 試す | 3 | 3.51 |
| 抱き込む | 3 | 4.78 |
| 命 | 3 | 2.72 |
| 願い | 3 | 3.38 |
| 定 | 3 | 3.81 |
| もんか | 3 | 4.03 |
| 画材 | 3 | 5.14 |
| 捲り | 3 | 4.40 |
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