My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 深層心理 | 2 | 5.37 |
| 天然温泉 | 2 | 5.79 |
| 逃げ | 2 | 3.21 |
| 不安定 | 2 | 3.91 |
| 愛娘 | 2 | 4.39 |
| 推奨 | 2 | 4.23 |
| タイムスリップ | 2 | 5.14 |
| 香気 | 2 | 5.25 |
| 晴れ晴れ | 2 | 4.79 |
| 翻訳家 | 2 | 6.29 |
| 見たところ | 2 | 3.84 |
| 陳列 | 2 | 4.84 |
| お重 | 2 | 6.05 |
| 仕事場 | 2 | 4.56 |
| 清廉 | 2 | 4.66 |
| お叱り | 2 | 4.75 |
| 処方 | 2 | 4.88 |
| 帰りしな | 2 | 6.10 |
| 代表 | 2 | 3.41 |
| 警告 | 2 | 3.78 |
| 無茶振り | 2 | 4.80 |
| 断つ | 2 | 4.07 |
| 探し当てる | 2 | 4.89 |
| 嘆息 | 2 | 3.95 |
| 早とちり | 2 | 4.90 |
| どうしたって | 2 | 4.43 |
| 買って出る | 2 | 5.44 |
| 純情 | 2 | 4.76 |
| いささか | 2 | 3.93 |
| 仕事中 | 2 | 4.41 |
| 引け | 2 | 4.22 |
| そこら | 2 | 3.97 |
| 一節 | 2 | 4.83 |
| 優れる | 2 | 4.25 |
| 如何わしい | 2 | 4.75 |
| 勢い込む | 2 | 4.82 |
| 判別 | 2 | 3.99 |
| 急ぎ | 2 | 3.89 |
| 連綿 | 2 | 5.07 |
| 砕く | 2 | 3.46 |
| 生真面目 | 2 | 4.37 |
| シーン | 2 | 3.86 |
| 染み付く | 2 | 4.74 |
| 三年生 | 2 | 4.35 |
| 伊和 | 2 | 3.96 |
| 単体 | 2 | 4.08 |
| ローマ帝国 | 2 | 5.75 |
| 座す | 2 | 4.33 |
| 泥船 | 2 | 5.72 |
| 道沿い | 2 | 5.14 |
| お見通し | 2 | 4.43 |
| 騒がせる | 2 | 4.41 |
| 何も無い | 2 | 4.17 |
| 順番に | 2 | 3.98 |
| 二択 | 2 | 4.53 |
| お呼び | 2 | 3.71 |
| 薄手 | 2 | 4.65 |
| 口脇 | 2 | 6.19 |
| 手柄 | 2 | 4.01 |
| 片肘 | 2 | 5.64 |
| まっしぐら | 2 | 4.79 |
| 急激 | 2 | 3.84 |
| 竹林 | 2 | 4.75 |
| 古史 | 2 | 4.64 |
| ニヤッ | 2 | 4.88 |
| テロ | 2 | 4.49 |
| まんまと | 2 | 4.39 |
| ざっと | 2 | 3.99 |
| 佳話 | 2 | 4.83 |
| そおっと | 2 | 5.89 |
| 治療 | 2 | 3.17 |
| 近辺 | 2 | 4.17 |
| 十月 | 2 | 4.65 |
| 余暇 | 2 | 5.31 |
| 恋敵 | 2 | 4.72 |
| ベリー | 2 | 4.53 |
| 黙り | 2 | 4.28 |
| 本殿 | 2 | 4.95 |
| 甘えん坊 | 2 | 4.79 |
| 圧倒的 | 2 | 3.25 |
| 屋敷 | 2 | 2.89 |
| 拘り | 2 | 4.14 |
| ものである | 2 | 3.33 |
| 背を向ける | 2 | 4.37 |
| 何故ならば | 2 | 4.21 |
| 悪くなる | 2 | 4.07 |
| 歩き回る | 2 | 4.10 |
| 一冊 | 2 | 4.20 |
| 跳ね上がる | 2 | 4.06 |
| 学内 | 2 | 4.75 |
| 凝縮 | 2 | 4.24 |
| 形状 | 2 | 3.62 |
| 魔の手 | 2 | 4.77 |
| 住まう | 2 | 4.00 |
| 暗示 | 2 | 4.45 |
| 荷 | 2 | 3.94 |
| 外灯 | 2 | 5.55 |
| 窮屈 | 2 | 4.26 |
| 追い出し | 2 | 4.50 |
| 撫で撫で | 2 | 4.62 |
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