My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 仕立て | 2 | 4.05 |
| 太鼓判 | 2 | 4.77 |
| 役どころ | 2 | 5.41 |
| 匍う | 2 | 4.68 |
| ン | 2 | 3.43 |
| 倫理観 | 2 | 4.68 |
| 怒気 | 2 | 4.14 |
| 赤の他人 | 2 | 4.66 |
| 盛り付ける | 2 | 5.19 |
| リモコン | 2 | 5.03 |
| 満々 | 2 | 4.20 |
| 台無し | 2 | 4.04 |
| 祝う | 2 | 3.98 |
| 後悔 | 2 | 3.30 |
| レバー | 2 | 4.44 |
| 跨ぐ | 2 | 4.36 |
| 横着 | 2 | 5.37 |
| 推す | 2 | 4.59 |
| 戯言 | 2 | 4.32 |
| のろのろ | 2 | 4.51 |
| 喚く | 2 | 3.96 |
| 手一杯 | 2 | 4.46 |
| 足裏 | 2 | 4.76 |
| 砕く | 2 | 3.46 |
| 埠頭 | 2 | 5.40 |
| DQNネーム | 2 | 6.55 |
| 心地 | 2 | 3.80 |
| うずうず | 2 | 4.74 |
| 一安心 | 2 | 4.34 |
| 類似 | 2 | 4.63 |
| 折る | 2 | 3.64 |
| 帰りしな | 2 | 6.10 |
| 綿飴 | 2 | 5.70 |
| すか | 2 | 3.90 |
| 担う | 2 | 3.72 |
| 準備室 | 2 | 5.00 |
| 不利 | 2 | 3.45 |
| 散らかる | 2 | 4.65 |
| 鯉 | 2 | 4.89 |
| 冴え | 2 | 4.58 |
| 低 | 2 | 3.89 |
| 海水浴場 | 2 | 5.50 |
| 熟練 | 2 | 3.88 |
| チョコチップ | 2 | 5.82 |
| 自問 | 2 | 4.76 |
| 近辺 | 2 | 4.17 |
| 輩 | 2 | 3.75 |
| 鬱憤 | 2 | 4.52 |
| 代わる | 2 | 3.81 |
| 滑り | 2 | 4.33 |
| 拵え | 2 | 4.54 |
| バサバサ | 2 | 5.03 |
| 仄々 | 2 | 4.58 |
| 興 | 2 | 4.59 |
| 早くから | 2 | 4.37 |
| やり返す | 2 | 4.65 |
| 派生 | 2 | 4.30 |
| くっそ | 2 | 4.34 |
| おける | 2 | 3.97 |
| 激写 | 2 | 5.77 |
| T | 2 | 4.28 |
| 分かり難い | 2 | 5.26 |
| やり過ごす | 2 | 4.23 |
| ダメ出し | 2 | 4.75 |
| ベッタリ | 2 | 5.18 |
| 取り除く | 2 | 4.04 |
| 引き返す | 2 | 4.17 |
| 黙り | 2 | 4.28 |
| ドタドタ | 2 | 5.10 |
| ぺ | 2 | 3.41 |
| 踏み入る | 2 | 4.52 |
| 提言 | 2 | 4.74 |
| ナンパ師 | 2 | 5.23 |
| やしない | 2 | 4.85 |
| 性別 | 2 | 3.80 |
| 何一つ | 2 | 3.88 |
| 感性 | 2 | 4.27 |
| 無精髭 | 2 | 4.81 |
| 準備万端 | 2 | 4.60 |
| 改良 | 2 | 3.93 |
| 帰結 | 2 | 4.76 |
| 興味無い | 2 | 5.39 |
| 行動パターン | 2 | 4.87 |
| 無自覚 | 2 | 4.50 |
| 洗面所 | 2 | 4.73 |
| 気の抜けた | 2 | 4.51 |
| 急速 | 2 | 3.88 |
| 塗り潰す | 2 | 4.59 |
| この辺り | 2 | 3.42 |
| だも | 2 | 5.40 |
| お笑い | 2 | 4.96 |
| ちゃいます | 2 | 4.08 |
| 悪くなる | 2 | 4.07 |
| 焼き上げる | 2 | 4.83 |
| 領域 | 2 | 3.48 |
| 無粋 | 2 | 4.33 |
| 一室 | 2 | 3.82 |
| 沢 | 2 | 4.44 |
| クラリ | 2 | 5.66 |
| 訂正 | 2 | 3.90 |
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