My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 関係無い | 2 | 4.61 |
| 不安定 | 2 | 3.91 |
| どうかな | 2 | 4.03 |
| 有りとあらゆる | 2 | 4.14 |
| 正邪 | 2 | 4.28 |
| さー | 2 | 3.76 |
| アプローチ | 2 | 4.31 |
| なぞる | 2 | 4.09 |
| 帰結 | 2 | 4.76 |
| 滅茶 | 2 | 5.21 |
| 優れる | 2 | 4.25 |
| 印 | 2 | 3.69 |
| 遥か | 2 | 3.91 |
| あはははは | 2 | 4.27 |
| 築き上げる | 2 | 4.42 |
| 感性 | 2 | 4.27 |
| ライフ | 2 | 4.24 |
| 切り出す | 2 | 3.88 |
| ブレ | 2 | 4.40 |
| いい感じ | 2 | 4.05 |
| 二時 | 2 | 4.82 |
| 煽て | 2 | 4.88 |
| フロア | 2 | 4.01 |
| 名礼 | 2 | 3.69 |
| 回 | 2 | 3.36 |
| 眩暈 | 2 | 4.46 |
| ちょい | 2 | 4.39 |
| 多大 | 2 | 3.92 |
| 睨み合う | 2 | 4.31 |
| 飲める | 2 | 3.94 |
| を以って | 2 | 3.39 |
| 傷む | 2 | 4.47 |
| 職員会議 | 2 | 5.45 |
| 自動車道 | 2 | 6.48 |
| つくづく | 2 | 4.23 |
| ニンニク | 2 | 4.70 |
| 綿 | 2 | 4.45 |
| 一室 | 2 | 3.82 |
| 無思慮 | 2 | 5.64 |
| 将来有望 | 2 | 4.69 |
| 雑談 | 2 | 3.82 |
| 喜ばしい | 2 | 4.03 |
| 実話 | 2 | 5.26 |
| 子ども連れ | 2 | 6.39 |
| 判別 | 2 | 3.99 |
| 戯け | 2 | 4.34 |
| お祈り | 2 | 4.35 |
| 端々 | 2 | 4.18 |
| 切望 | 2 | 5.10 |
| バサバサ | 2 | 5.03 |
| 気取る | 2 | 4.34 |
| 努力家 | 2 | 4.82 |
| 泥 | 2 | 3.67 |
| ふわふわ | 2 | 3.89 |
| 我知らず | 2 | 4.97 |
| 育ち盛り | 2 | 5.19 |
| 露わにする | 2 | 4.58 |
| 下葉 | 2 | 4.66 |
| 呼び捨て | 2 | 4.20 |
| 存命 | 2 | 4.74 |
| ミッション | 2 | 4.48 |
| 魅了 | 2 | 3.49 |
| 売れる | 2 | 3.55 |
| 嘘っぱち | 2 | 5.28 |
| 埠頭 | 2 | 5.40 |
| きっかり | 2 | 5.03 |
| 恩知らず | 2 | 5.06 |
| うめぇ | 2 | 5.12 |
| 有数 | 2 | 4.41 |
| 顔写真 | 2 | 5.21 |
| 希望者 | 2 | 4.34 |
| 早変わり | 2 | 5.03 |
| 太鼓判 | 2 | 4.77 |
| 外側 | 2 | 3.85 |
| 4 | 2 | 2.93 |
| 人工的 | 2 | 4.54 |
| 厚い | 2 | 3.84 |
| も一つ | 2 | 4.34 |
| 想定外 | 2 | 4.00 |
| あちら | 2 | 3.50 |
| 選定 | 2 | 4.15 |
| 到底 | 2 | 3.64 |
| 眩い | 2 | 4.16 |
| 急速 | 2 | 3.88 |
| 守り | 2 | 3.46 |
| 人間関係 | 2 | 4.32 |
| 何これ | 2 | 4.04 |
| 冴え | 2 | 4.58 |
| ご無沙汰 | 2 | 4.40 |
| みっともない | 2 | 4.25 |
| 我が身 | 2 | 4.29 |
| がり | 2 | 4.31 |
| 晴れ晴れ | 2 | 4.79 |
| 正反対 | 2 | 4.19 |
| 何ら | 2 | 3.85 |
| 対等 | 2 | 3.97 |
| 計算 | 2 | 3.48 |
| メッセージ | 2 | 3.81 |
| 逆転 | 2 | 4.08 |
| 気圧される | 2 | 4.20 |
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