My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| コールド | 2 | 5.83 |
| 釣り合う | 2 | 4.30 |
| 潜入 | 2 | 3.84 |
| そよ風 | 2 | 4.65 |
| 走り抜ける | 2 | 4.27 |
| 物心 | 2 | 4.35 |
| お見通し | 2 | 4.43 |
| 関係が無い | 2 | 5.18 |
| 障害 | 2 | 3.91 |
| 貶す | 2 | 4.53 |
| 自動車道 | 2 | 6.48 |
| 見切り | 2 | 4.37 |
| 泡立てる | 2 | 5.04 |
| 登る | 2 | 3.59 |
| 金属 | 2 | 3.33 |
| ドスン | 2 | 5.01 |
| 取り止め | 2 | 5.17 |
| 揺れ動く | 2 | 4.64 |
| お暇 | 2 | 4.56 |
| 尽く | 2 | 4.10 |
| ちょいちょい | 2 | 4.52 |
| 禁止 | 2 | 3.64 |
| 時間を潰す | 2 | 4.86 |
| 神宮 | 2 | 4.75 |
| 信号機 | 2 | 5.58 |
| レモン | 2 | 4.22 |
| 品種改良 | 2 | 4.71 |
| 飾り | 2 | 3.94 |
| 歩き回る | 2 | 4.10 |
| 体調不良 | 2 | 4.44 |
| 打つかり | 2 | 4.01 |
| 上り | 2 | 4.17 |
| 得意気 | 2 | 4.67 |
| 背凭れ | 2 | 5.33 |
| 劇的 | 2 | 4.22 |
| 数ヶ月 | 2 | 4.05 |
| 働き | 2 | 3.64 |
| 値段 | 2 | 3.46 |
| 先手 | 2 | 4.22 |
| 自派 | 2 | 5.57 |
| 群れ | 2 | 3.19 |
| までもない | 2 | 4.00 |
| 微調整 | 2 | 4.67 |
| 古典 | 2 | 4.95 |
| 他我 | 2 | 3.20 |
| 可憐 | 2 | 3.45 |
| リップサービス | 2 | 5.45 |
| 戯け | 2 | 4.34 |
| 何処にも | 2 | 3.78 |
| 缶ビール | 2 | 5.47 |
| 目掛け | 2 | 3.86 |
| 南京錠 | 2 | 5.33 |
| 深層心理 | 2 | 5.37 |
| 新作 | 2 | 4.13 |
| 辞す | 2 | 4.49 |
| 計算 | 2 | 3.48 |
| ステキ | 2 | 4.77 |
| 関係無い | 2 | 4.61 |
| 延いて | 2 | 4.64 |
| 沸騰 | 2 | 4.28 |
| 穏便 | 2 | 4.18 |
| 行けない | 2 | 4.06 |
| 一室 | 2 | 3.82 |
| 経緯 | 2 | 3.65 |
| 2ショット | 2 | 5.39 |
| 定期的 | 2 | 3.83 |
| 想う | 2 | 3.60 |
| 面持ち | 2 | 3.65 |
| メインディッシュ | 2 | 5.05 |
| ピーチ | 2 | 4.14 |
| 記念 | 2 | 4.11 |
| となれば | 2 | 3.33 |
| 正式 | 2 | 3.46 |
| 良縁 | 2 | 5.09 |
| 物干し竿 | 2 | 5.36 |
| 著書 | 2 | 5.43 |
| 控えめ | 2 | 3.92 |
| 温か | 2 | 4.06 |
| ちょっとずつ | 2 | 4.74 |
| 預かり | 2 | 4.13 |
| 急用 | 2 | 4.83 |
| エキセントリック | 2 | 5.67 |
| 横手 | 2 | 5.00 |
| 胃袋 | 2 | 4.25 |
| 思い知らす | 2 | 4.22 |
| 共感 | 2 | 4.13 |
| その様 | 2 | 2.83 |
| 長方形 | 2 | 4.52 |
| ノリ突っ込み | 2 | 6.32 |
| 賑わい | 2 | 4.35 |
| カオス | 2 | 4.30 |
| 良好 | 2 | 4.06 |
| 代理 | 2 | 3.87 |
| 近場 | 2 | 4.23 |
| かき込む | 2 | 5.18 |
| マンガ | 2 | 4.26 |
| 打ち付ける | 2 | 4.13 |
| 砂利 | 2 | 4.60 |
| 憧れる | 2 | 3.97 |
| 不埒 | 2 | 4.62 |
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