My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 授ける | 2 | 3.93 |
| 映り | 2 | 4.46 |
| お宅 | 2 | 4.73 |
| パリ | 2 | 4.70 |
| 現金 | 2 | 4.23 |
| イースター島 | 2 | 6.37 |
| 略称 | 2 | 5.07 |
| 断 | 2 | 4.10 |
| 問わず | 2 | 4.02 |
| したがる | 2 | 4.70 |
| 肩透かし | 2 | 4.85 |
| 打てば響く | 2 | 5.19 |
| 最優先 | 2 | 3.97 |
| 下級生 | 2 | 4.86 |
| シェフ | 2 | 4.75 |
| 質 | 2 | 3.62 |
| お気になさらず | 2 | 4.40 |
| 動機 | 2 | 4.23 |
| 内海 | 2 | 4.54 |
| 診察 | 2 | 4.22 |
| ソツなく | 2 | 6.08 |
| 伝言 | 2 | 3.97 |
| 不埒 | 2 | 4.62 |
| 榛 | 2 | 4.04 |
| 差し掛かる | 2 | 4.21 |
| 仕立て | 2 | 4.05 |
| 剥ぐ | 2 | 4.02 |
| 帰りしな | 2 | 6.10 |
| 縋る | 2 | 3.77 |
| メモ用紙 | 2 | 5.19 |
| くっそ | 2 | 4.34 |
| 度合い | 2 | 4.30 |
| 掬う | 2 | 4.43 |
| 弱る | 2 | 3.84 |
| 散財 | 2 | 4.83 |
| 愛妻弁当 | 2 | 5.89 |
| 物心 | 2 | 4.35 |
| 類似 | 2 | 4.63 |
| 磨き | 2 | 4.09 |
| バラ | 2 | 3.96 |
| どう致しまして | 2 | 4.34 |
| 想定 | 2 | 3.45 |
| 自画自賛 | 2 | 4.84 |
| 貶める | 2 | 4.14 |
| 大怪我 | 2 | 4.19 |
| アホ | 2 | 3.68 |
| 銀色 | 2 | 3.70 |
| 人参 | 2 | 4.52 |
| 流し目 | 2 | 4.78 |
| そっぽ | 2 | 4.16 |
| 信号 | 2 | 4.34 |
| てか | 2 | 3.52 |
| バカ正直 | 2 | 5.27 |
| クタクタ | 2 | 5.15 |
| に従って | 2 | 3.62 |
| 短 | 2 | 4.13 |
| 住民 | 2 | 3.58 |
| 象徴 | 2 | 3.85 |
| 初戦 | 2 | 4.27 |
| うめぇ | 2 | 5.12 |
| アルコール飲料 | 2 | 6.24 |
| 人待ち顔 | 2 | 6.64 |
| 揺らす | 2 | 3.50 |
| 週 | 2 | 4.16 |
| 回避 | 2 | 2.93 |
| 輸入 | 2 | 4.37 |
| 合いの手 | 2 | 5.11 |
| 削除 | 2 | 4.34 |
| 相方 | 2 | 4.42 |
| グルグル | 2 | 4.47 |
| 急用 | 2 | 4.83 |
| パリッと | 2 | 5.21 |
| 素麺 | 2 | 5.49 |
| 落す | 2 | 4.27 |
| 撮り | 2 | 4.99 |
| あいつ | 2 | 2.86 |
| 世相 | 2 | 4.91 |
| 嫌気 | 2 | 4.62 |
| 戦利品 | 2 | 4.30 |
| 薄幸 | 2 | 5.31 |
| 優れる | 2 | 4.25 |
| 見切り | 2 | 4.37 |
| お祈り | 2 | 4.35 |
| 兎にも角にも | 2 | 4.52 |
| 祟る | 2 | 4.79 |
| いけ | 2 | 3.59 |
| 括弧 | 2 | 5.62 |
| 値段 | 2 | 3.46 |
| 大通り | 2 | 3.77 |
| ご多分に漏れず | 2 | 5.61 |
| 帰途につく | 2 | 5.85 |
| であれば | 2 | 2.92 |
| 手術 | 2 | 4.31 |
| 奮って | 2 | 4.86 |
| 人いきれ | 2 | 5.91 |
| 行けない | 2 | 4.06 |
| 健気 | 2 | 4.28 |
| 遣い | 2 | 4.34 |
| 別人 | 2 | 4.00 |
| 正式 | 2 | 3.46 |
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