My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 目的地 | 2 | 3.63 |
| 素麺 | 2 | 5.49 |
| 近況 | 2 | 4.63 |
| 世間体 | 2 | 4.99 |
| 熱意 | 2 | 4.39 |
| 強調 | 2 | 4.04 |
| イースター島 | 2 | 6.37 |
| 境内 | 2 | 4.79 |
| 戻ってくる | 2 | 3.52 |
| 四百 | 2 | 4.36 |
| 荷 | 2 | 3.94 |
| 象る | 2 | 4.64 |
| ソツなく | 2 | 6.08 |
| 人待ち顔 | 2 | 6.64 |
| 勘ぐる | 2 | 4.86 |
| LED | 2 | 5.20 |
| ワイフ | 2 | 6.12 |
| でないと | 2 | 3.83 |
| しー | 2 | 4.43 |
| 手紙 | 2 | 3.07 |
| 許容 | 2 | 4.09 |
| おっとり | 2 | 4.37 |
| ものの | 2 | 2.77 |
| 印刷 | 2 | 4.40 |
| アスパラ | 2 | 5.52 |
| ご案内 | 2 | 4.31 |
| 我が夫 | 2 | 5.29 |
| 用心 | 2 | 4.26 |
| なう | 2 | 4.82 |
| 面白半分 | 2 | 5.02 |
| 早退 | 2 | 5.20 |
| せねば | 2 | 3.95 |
| ウェストポーチ | 2 | 5.26 |
| 活躍 | 2 | 3.42 |
| 運動部 | 2 | 4.99 |
| デリバリー | 2 | 5.67 |
| 屋上 | 2 | 3.93 |
| ご覧 | 2 | 3.89 |
| 休息 | 2 | 3.89 |
| ちょいちょい | 2 | 4.52 |
| NPC | 2 | 4.17 |
| アツアツ | 2 | 5.36 |
| 自発的 | 2 | 4.62 |
| 農夫 | 2 | 4.57 |
| 大怪我 | 2 | 4.19 |
| 冊子 | 2 | 4.32 |
| ラズベリー | 2 | 5.37 |
| その様 | 2 | 2.83 |
| 振り分け | 2 | 4.66 |
| 場違い | 2 | 4.19 |
| 移行 | 2 | 4.06 |
| 免許 | 2 | 4.70 |
| ナイス | 2 | 4.22 |
| しゃーない | 2 | 5.17 |
| 不審者 | 2 | 4.26 |
| ラスト | 2 | 4.24 |
| 知る限り | 2 | 4.26 |
| ローマ帝国 | 2 | 5.75 |
| 使命感 | 2 | 4.65 |
| 燦々 | 2 | 5.01 |
| 代替案 | 2 | 5.45 |
| 穴兎 | 2 | 5.84 |
| 石像 | 2 | 4.14 |
| 装い | 2 | 4.08 |
| 巧妙 | 2 | 4.50 |
| ゲーム機 | 2 | 4.88 |
| 険悪 | 2 | 4.38 |
| 劇的 | 2 | 4.22 |
| 伏して | 2 | 4.44 |
| 食い付き | 2 | 5.53 |
| 速攻 | 2 | 4.15 |
| まな板 | 2 | 4.72 |
| 閑か | 2 | 4.24 |
| 弱気 | 2 | 4.34 |
| 発想 | 2 | 3.73 |
| 知的 | 2 | 4.56 |
| だも | 2 | 5.40 |
| 煩雑 | 2 | 5.11 |
| 樹 | 2 | 3.28 |
| モヤモヤ | 2 | 4.51 |
| 大学生活 | 2 | 5.45 |
| TPO | 2 | 5.58 |
| 処方 | 2 | 4.88 |
| 行使 | 2 | 3.60 |
| 英和 | 2 | 6.11 |
| まあまあ | 2 | 3.93 |
| 目付 | 2 | 5.32 |
| 誰でも | 2 | 3.66 |
| 大物 | 2 | 3.85 |
| ネーム | 2 | 4.09 |
| 配信 | 2 | 4.47 |
| 鼻差 | 2 | 3.82 |
| 思い知らす | 2 | 4.22 |
| 脅す | 2 | 4.00 |
| 神様 | 2 | 3.24 |
| 飾り立てる | 2 | 4.86 |
| 滑り | 2 | 4.33 |
| 悉く | 2 | 4.53 |
| それは無い | 2 | 4.91 |
| サクッ | 2 | 4.48 |
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