My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 問題無い | 2 | 4.18 |
| 人脈 | 2 | 4.34 |
| 治療 | 2 | 3.17 |
| 振り分け | 2 | 4.66 |
| DQNネーム | 2 | 6.55 |
| 納得がいく | 2 | 4.60 |
| 待ち人 | 2 | 5.00 |
| 盗み見る | 2 | 4.72 |
| 通行人 | 2 | 4.53 |
| 十年 | 2 | 3.74 |
| 人類 | 2 | 3.48 |
| 細める | 2 | 3.90 |
| 見当違い | 2 | 4.56 |
| 前傾姿勢 | 2 | 4.87 |
| パッケージ | 2 | 4.86 |
| 巧妙 | 2 | 4.50 |
| 凝 | 2 | 4.49 |
| 多大 | 2 | 3.92 |
| 疎い | 2 | 4.20 |
| 最終手段 | 2 | 4.55 |
| 不審者 | 2 | 4.26 |
| 優れる | 2 | 4.25 |
| スーパーマーケット | 2 | 5.62 |
| 四時 | 2 | 4.87 |
| 悉く | 2 | 4.53 |
| 招聘 | 2 | 4.88 |
| 使い方 | 2 | 3.53 |
| やり過ごす | 2 | 4.23 |
| 右側 | 2 | 3.97 |
| ひしひし | 2 | 4.65 |
| 見出す | 2 | 4.07 |
| 簿価 | 2 | 5.63 |
| 連綿 | 2 | 5.07 |
| 大昔 | 2 | 4.38 |
| 和 | 2 | 3.72 |
| 確率 | 2 | 3.74 |
| 何とかして | 2 | 3.87 |
| サクッ | 2 | 4.48 |
| 敷物 | 2 | 4.41 |
| 引き返す | 2 | 4.17 |
| せき立てる | 2 | 5.97 |
| 恋敵 | 2 | 4.72 |
| マナーモード | 2 | 5.72 |
| 大地 | 2 | 3.20 |
| 見頃 | 2 | 5.80 |
| 推す | 2 | 4.59 |
| ガッカリ | 2 | 4.61 |
| 三等分 | 2 | 5.50 |
| キュウリ | 2 | 4.99 |
| 地理 | 2 | 4.36 |
| 湧き上がる | 2 | 4.31 |
| 屈める | 2 | 4.47 |
| TPO | 2 | 5.58 |
| がり | 2 | 4.31 |
| 七味 | 2 | 5.45 |
| 果肉 | 2 | 4.92 |
| 遠巻き | 2 | 4.12 |
| 白っぽい | 2 | 4.74 |
| からと言って | 2 | 3.68 |
| ネーム | 2 | 4.09 |
| 洗い場 | 2 | 4.98 |
| 第二 | 2 | 3.20 |
| カオス | 2 | 4.30 |
| 領域 | 2 | 3.48 |
| 背を向ける | 2 | 4.37 |
| すっきり | 2 | 4.03 |
| イジメ | 2 | 4.33 |
| 甘辛 | 2 | 5.57 |
| 人出 | 2 | 4.66 |
| 奥の手 | 2 | 4.28 |
| 排除 | 2 | 3.51 |
| 重篤 | 2 | 5.12 |
| 油分 | 2 | 5.19 |
| 欠席 | 2 | 4.58 |
| 同時 | 2 | 3.64 |
| リラックス | 2 | 4.29 |
| 人待ち顔 | 2 | 6.64 |
| 入園料 | 2 | 7.11 |
| のろのろ | 2 | 4.51 |
| 存命 | 2 | 4.74 |
| 吐き捨てる | 2 | 4.08 |
| 一同 | 2 | 3.60 |
| エコロジカル | 2 | 6.89 |
| 見合わせ | 2 | 3.87 |
| 体格 | 2 | 3.64 |
| お菓子作り | 2 | 4.63 |
| 経過 | 2 | 3.58 |
| 偉大 | 2 | 3.79 |
| 暖かい | 2 | 3.67 |
| 渡り | 2 | 3.94 |
| 述べる | 2 | 3.41 |
| 帰り際 | 2 | 4.78 |
| 端々 | 2 | 4.18 |
| ミリ | 2 | 4.20 |
| 目が覚める | 2 | 4.44 |
| ポール | 2 | 4.47 |
| 家庭科 | 2 | 5.08 |
| 馬車 | 2 | 2.74 |
| 読み返す | 2 | 4.72 |
| 何時かは | 2 | 3.89 |
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