My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 読み返す | 2 | 4.72 |
| 弱る | 2 | 3.84 |
| 道沿い | 2 | 5.14 |
| 下階 | 2 | 5.81 |
| 清掃 | 2 | 4.34 |
| それもこれも | 2 | 4.36 |
| 魅了 | 2 | 3.49 |
| 匂わせる | 2 | 4.62 |
| ダメージ | 2 | 3.08 |
| 削除 | 2 | 4.34 |
| ばっか | 2 | 3.98 |
| 泣きつく | 2 | 4.48 |
| 過大評価 | 2 | 4.83 |
| 間もない | 2 | 4.38 |
| ぱかっと | 2 | 5.48 |
| 続行 | 2 | 4.25 |
| 懐かし | 2 | 4.11 |
| 基本 | 2 | 3.31 |
| 台 | 2 | 3.48 |
| 半生 | 2 | 4.93 |
| 防ぎ | 2 | 3.96 |
| 丸分かり | 2 | 5.67 |
| 不可能 | 2 | 3.19 |
| 見栄 | 2 | 4.43 |
| 差し掛かる | 2 | 4.21 |
| 改める | 2 | 3.99 |
| 醸す | 2 | 4.97 |
| OK | 2 | 4.23 |
| 洟 | 2 | 3.66 |
| ネガティブ | 2 | 4.60 |
| 否でも | 2 | 4.40 |
| 若者 | 2 | 3.63 |
| まな板 | 2 | 4.72 |
| 疑問点 | 2 | 4.99 |
| 言い切れない | 2 | 4.32 |
| まざまざ | 2 | 4.77 |
| 塩味 | 2 | 4.69 |
| 緊張感 | 2 | 3.77 |
| 不利 | 2 | 3.45 |
| パリ | 2 | 4.70 |
| 想定 | 2 | 3.45 |
| 愚痴 | 2 | 3.88 |
| 希薄 | 2 | 4.50 |
| 激 | 2 | 4.51 |
| 発明品 | 2 | 5.07 |
| 正解 | 2 | 3.47 |
| 目をやる | 2 | 4.33 |
| 広まる | 2 | 3.83 |
| 突っ切る | 2 | 4.33 |
| 岩場 | 2 | 3.79 |
| 皆様方 | 2 | 4.60 |
| 煽り | 2 | 4.33 |
| 布地 | 2 | 4.41 |
| 目元 | 2 | 3.93 |
| シミュレーション | 2 | 4.64 |
| 木製 | 2 | 3.89 |
| 見当違い | 2 | 4.56 |
| 男手一つで | 2 | 5.99 |
| 灰 | 2 | 3.74 |
| 縫う | 2 | 3.95 |
| 居眠り | 2 | 4.62 |
| 誰でも | 2 | 3.66 |
| 美化 | 2 | 4.85 |
| 鳴りっぱなし | 2 | 5.14 |
| 手慣れた | 2 | 4.59 |
| 相方 | 2 | 4.42 |
| 重ねる | 2 | 3.62 |
| 括弧 | 2 | 5.62 |
| 手一杯 | 2 | 4.46 |
| ウィット | 2 | 5.79 |
| 植物 | 2 | 3.45 |
| 読み切る | 2 | 5.06 |
| 爪楊枝 | 2 | 5.36 |
| なぞる | 2 | 4.09 |
| ふー | 2 | 4.13 |
| 和服 | 2 | 4.72 |
| フロア | 2 | 4.01 |
| 通り掛かる | 2 | 5.29 |
| 偽証 | 2 | 5.40 |
| 定めて | 2 | 4.34 |
| バラバラ | 2 | 3.83 |
| 張りぼて | 2 | 5.18 |
| 手伝い | 2 | 3.54 |
| 標的 | 2 | 3.87 |
| ゴソゴソ | 2 | 4.95 |
| 刻み | 2 | 4.35 |
| M | 2 | 3.92 |
| 数時間 | 2 | 3.86 |
| 恋に落ちる | 2 | 5.11 |
| 花弁 | 2 | 4.40 |
| のめり込む | 2 | 4.81 |
| 買い物帰り | 2 | 5.87 |
| 名所 | 2 | 5.02 |
| 価格 | 2 | 3.97 |
| 改名 | 2 | 4.96 |
| 正真正銘 | 2 | 4.26 |
| 到底 | 2 | 3.64 |
| 如何 | 2 | 3.47 |
| ちょい | 2 | 4.39 |
| しとく | 2 | 4.47 |
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