My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 未刊 | 2 | 4.91 |
| 子細に | 2 | 5.76 |
| 大怪我 | 2 | 4.19 |
| 早とちり | 2 | 4.90 |
| 例える | 2 | 4.46 |
| 波腹 | 2 | 5.92 |
| 余裕綽々 | 2 | 5.00 |
| 浮き彫り | 2 | 4.87 |
| ベルト | 2 | 3.74 |
| 尻餅 | 2 | 4.45 |
| 体格 | 2 | 3.64 |
| 生える | 2 | 3.27 |
| そわそわ | 2 | 4.19 |
| 近眼 | 2 | 5.69 |
| ドラマ | 2 | 4.41 |
| 頓と | 2 | 4.37 |
| モヤモヤ | 2 | 4.51 |
| コンロ | 2 | 4.46 |
| も一つ | 2 | 4.34 |
| 心配症 | 2 | 5.55 |
| 効果音 | 2 | 4.64 |
| ある種 | 2 | 4.04 |
| 初期 | 2 | 3.92 |
| 片割れ | 2 | 4.50 |
| 磨く | 2 | 3.85 |
| 突き出し | 2 | 3.99 |
| 持ちかける | 2 | 4.16 |
| さい | 2 | 4.47 |
| 喚く | 2 | 3.96 |
| 勝手知ったる | 2 | 4.89 |
| 無害 | 2 | 4.45 |
| 一季 | 2 | 5.13 |
| ゲホゲホ | 2 | 5.49 |
| 麻呂 | 2 | 4.29 |
| イカ焼き | 2 | 5.48 |
| 面倒見が良い | 2 | 5.31 |
| 言外 | 2 | 4.31 |
| 肉厚 | 2 | 4.82 |
| 踏んづける | 2 | 5.08 |
| ポイント | 2 | 3.09 |
| 簡易 | 2 | 3.87 |
| だけども | 2 | 4.58 |
| 解除 | 2 | 3.39 |
| ひょっこり | 2 | 4.46 |
| 血の気 | 2 | 4.13 |
| 入園料 | 2 | 7.11 |
| 疎む | 2 | 4.44 |
| くそ | 2 | 3.67 |
| ずり | 2 | 4.67 |
| バラ | 2 | 3.96 |
| 熟練 | 2 | 3.88 |
| 行かなくては | 2 | 4.70 |
| 打つかり | 2 | 4.01 |
| ミッション | 2 | 4.48 |
| 持ち掛ける | 2 | 4.77 |
| 希望者 | 2 | 4.34 |
| 待ち人 | 2 | 5.00 |
| 拘り | 2 | 4.14 |
| 鯉 | 2 | 4.89 |
| それはさておき | 2 | 4.49 |
| 善人 | 2 | 4.46 |
| 泊める | 2 | 4.44 |
| 事故死 | 2 | 5.00 |
| 神話 | 2 | 3.86 |
| 訳アリ | 2 | 5.75 |
| 南下 | 2 | 4.44 |
| 何十 | 2 | 3.81 |
| 助け舟 | 2 | 4.49 |
| 当たり障りの無い | 2 | 5.57 |
| さらり | 2 | 4.08 |
| 砂時計 | 2 | 4.61 |
| ほー | 2 | 4.28 |
| 納得がいく | 2 | 4.60 |
| 明かり | 2 | 3.50 |
| お話し | 2 | 3.87 |
| 当てはめる | 2 | 4.71 |
| 実話 | 2 | 5.26 |
| 血 | 2 | 2.71 |
| 気分転換 | 2 | 4.36 |
| 戦利品 | 2 | 4.30 |
| 邪魔臭い | 2 | 6.01 |
| 色付き | 2 | 5.22 |
| 温暖 | 2 | 4.84 |
| 好奇心 | 2 | 3.79 |
| 保温 | 2 | 4.93 |
| 些細 | 2 | 3.89 |
| お似合い | 2 | 4.18 |
| スッキリ | 2 | 4.24 |
| 砂 | 2 | 3.44 |
| しょっちゅう | 2 | 4.36 |
| ハンガー | 2 | 4.90 |
| 取り留め | 2 | 5.47 |
| クラリ | 2 | 5.66 |
| 追いかける | 2 | 3.34 |
| 来年 | 2 | 3.91 |
| 溺れる | 2 | 4.07 |
| 自問 | 2 | 4.76 |
| 野次馬 | 2 | 4.21 |
| 価格 | 2 | 3.97 |
| 正反対 | 2 | 4.19 |
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