My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| モンスター | 2 | 2.62 |
| よろける | 2 | 4.61 |
| 著しい | 2 | 4.65 |
| 光栄 | 2 | 3.87 |
| 好く | 2 | 3.97 |
| あり得る | 2 | 3.51 |
| リラックス | 2 | 4.29 |
| コロン | 2 | 4.79 |
| 手一杯 | 2 | 4.46 |
| カッコ | 2 | 4.22 |
| テロ | 2 | 4.49 |
| 迫害 | 2 | 4.41 |
| 敷物 | 2 | 4.41 |
| 誰でも | 2 | 3.66 |
| ラフ | 2 | 4.24 |
| 展 | 2 | 4.84 |
| 座す | 2 | 4.33 |
| 年長者 | 2 | 4.51 |
| 辞す | 2 | 4.49 |
| 撫で撫で | 2 | 4.62 |
| 信頼感 | 2 | 5.07 |
| ふー | 2 | 4.13 |
| 別物 | 2 | 4.20 |
| 金 | 2 | 2.82 |
| M | 2 | 3.92 |
| グシャグシャ | 2 | 5.30 |
| 些か | 2 | 4.15 |
| 徒労 | 2 | 4.40 |
| 辻褄 | 2 | 4.71 |
| 持たせる | 2 | 4.24 |
| 泥船 | 2 | 5.72 |
| 擦り | 2 | 3.90 |
| 突っ込み | 2 | 3.83 |
| お持ち帰り | 2 | 4.82 |
| リップサービス | 2 | 5.45 |
| 儂 | 2 | 3.13 |
| 非 | 2 | 3.89 |
| 馬車 | 2 | 2.74 |
| DQNネーム | 2 | 6.55 |
| プンプン | 2 | 4.81 |
| 窓越し | 2 | 5.02 |
| 眩しい | 2 | 3.69 |
| 右手 | 2 | 3.08 |
| 溶け込む | 2 | 4.27 |
| 民衆 | 2 | 3.87 |
| 突進 | 2 | 3.63 |
| 薄手 | 2 | 4.65 |
| 野暮ったい | 2 | 5.01 |
| 断つ | 2 | 4.07 |
| 手荷物 | 2 | 4.82 |
| 修正 | 2 | 3.31 |
| 予定者 | 2 | 5.40 |
| 和える | 2 | 5.59 |
| 権力者 | 2 | 4.16 |
| 炒め物 | 2 | 4.97 |
| ちゅー | 2 | 4.83 |
| 期限 | 2 | 4.26 |
| 質 | 2 | 3.62 |
| 窮屈 | 2 | 4.26 |
| 躓く | 2 | 4.46 |
| お絞り | 2 | 5.40 |
| 諭し | 2 | 4.86 |
| 働き | 2 | 3.64 |
| 山気 | 2 | 5.38 |
| 四つん這い | 2 | 4.58 |
| だも | 2 | 5.40 |
| レディ | 2 | 4.11 |
| クタクタ | 2 | 5.15 |
| 雑巾 | 2 | 4.74 |
| ぎゅっと | 2 | 3.79 |
| お手上げ | 2 | 4.54 |
| カーディガン | 2 | 5.01 |
| 混雑 | 2 | 4.48 |
| 読み返す | 2 | 4.72 |
| ってな | 2 | 3.50 |
| お先に失礼します | 2 | 5.44 |
| 健気 | 2 | 4.28 |
| お祭り | 2 | 4.03 |
| 家庭科 | 2 | 5.08 |
| 女好き | 2 | 4.69 |
| 盛り上げる | 2 | 4.37 |
| 一定 | 2 | 3.46 |
| であれば | 2 | 2.92 |
| 鳴りっぱなし | 2 | 5.14 |
| ムッと | 2 | 4.44 |
| 難癖 | 2 | 4.61 |
| 根本的 | 2 | 4.06 |
| 処置 | 2 | 3.99 |
| 仲立ち | 2 | 5.28 |
| 改宗 | 2 | 5.15 |
| っ放し | 2 | 4.86 |
| 文句を言う | 2 | 4.18 |
| 差し掛かる | 2 | 4.21 |
| 自問 | 2 | 4.76 |
| 振り仰ぐ | 2 | 5.33 |
| 男物 | 2 | 4.88 |
| 眠りに就く | 2 | 5.45 |
| 未完成 | 2 | 4.57 |
| 所業 | 2 | 4.10 |
| ガシャン | 2 | 4.92 |
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