My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| キュウリ | 2 | 4.99 |
| かざみ | 2 | 5.06 |
| 湯上がり | 2 | 5.49 |
| 辛くも | 2 | 4.79 |
| ごり押し | 2 | 4.82 |
| 湧き上がる | 2 | 4.31 |
| かと思うと | 2 | 3.80 |
| 不当 | 2 | 4.45 |
| 暖かい | 2 | 3.67 |
| 目をやる | 2 | 4.33 |
| 現実問題 | 2 | 4.96 |
| 険悪 | 2 | 4.38 |
| 大葉 | 2 | 5.18 |
| 駆動 | 2 | 4.58 |
| 心の声 | 2 | 4.33 |
| 強制力 | 2 | 4.68 |
| 広告 | 2 | 4.56 |
| 癒す | 2 | 3.84 |
| 咎め | 2 | 4.14 |
| 世相 | 2 | 4.91 |
| 尊重 | 2 | 4.09 |
| 幅広い | 2 | 4.50 |
| 何もない | 2 | 3.46 |
| 速攻 | 2 | 4.15 |
| 男物 | 2 | 4.88 |
| 空き | 2 | 4.11 |
| 目前 | 2 | 3.96 |
| 言明 | 2 | 5.96 |
| いつの間にやら | 2 | 4.56 |
| 威高 | 2 | 3.54 |
| 命名 | 2 | 4.29 |
| 根本的 | 2 | 4.06 |
| 木製 | 2 | 3.89 |
| 象る | 2 | 4.64 |
| 窘める | 2 | 4.27 |
| 従兄弟 | 2 | 4.48 |
| 充電 | 2 | 4.74 |
| うめぇ | 2 | 5.12 |
| シスコン | 2 | 4.47 |
| 程 | 2 | 2.89 |
| 欲しいだけ | 2 | 4.81 |
| ゲーム機 | 2 | 4.88 |
| ぱかっと | 2 | 5.48 |
| コールド | 2 | 5.83 |
| 幼子 | 2 | 3.94 |
| 紛らわしい | 2 | 4.82 |
| 倒さ | 2 | 3.79 |
| 最終手段 | 2 | 4.55 |
| 甘辛 | 2 | 5.57 |
| フードプロセッサー | 2 | 6.01 |
| 屈める | 2 | 4.47 |
| 絆される | 2 | 4.87 |
| 子ども連れ | 2 | 6.39 |
| かぶり付き | 2 | 5.34 |
| 間中 | 2 | 4.86 |
| 不適切 | 2 | 4.96 |
| 先約 | 2 | 5.06 |
| 構造 | 2 | 3.57 |
| ああ言った | 2 | 4.57 |
| 手懐ける | 2 | 4.93 |
| 旅先 | 2 | 4.78 |
| アルコール飲料 | 2 | 6.24 |
| 番組 | 2 | 4.40 |
| 嵐 | 2 | 3.56 |
| 打ち付ける | 2 | 4.13 |
| 間隔 | 2 | 4.13 |
| 対等 | 2 | 3.97 |
| 北海道 | 2 | 4.66 |
| ふやける | 2 | 5.21 |
| ゆったり | 2 | 3.87 |
| OK | 2 | 4.23 |
| に応じて | 2 | 3.95 |
| 従順 | 2 | 4.30 |
| 朝飯 | 2 | 4.53 |
| 岩場 | 2 | 3.79 |
| 折る | 2 | 3.64 |
| ねちっこい | 2 | 5.41 |
| 引き返す | 2 | 4.17 |
| 魂 | 2 | 3.01 |
| 切り取る | 2 | 4.22 |
| 象徴 | 2 | 3.85 |
| 高層 | 2 | 5.20 |
| 持ちかける | 2 | 4.16 |
| 躓く | 2 | 4.46 |
| しー | 2 | 4.43 |
| お祭り | 2 | 4.03 |
| 斜眼 | 2 | 4.48 |
| 追い出し | 2 | 4.50 |
| 印刷 | 2 | 4.40 |
| 如何か | 2 | 5.24 |
| 戯言 | 2 | 4.32 |
| お気になさらず | 2 | 4.40 |
| 嬰児 | 2 | 5.88 |
| 現世 | 2 | 4.11 |
| 芽 | 2 | 4.14 |
| 砕く | 2 | 3.46 |
| 承知 | 2 | 3.43 |
| ラングドシャ | 2 | 6.12 |
| 番 | 2 | 3.26 |
| ありのまま | 2 | 4.50 |
Showing 7701 - 7800 of 16,273 words