My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 手懐ける | 2 | 4.93 |
| 人参 | 2 | 4.52 |
| 幼子 | 2 | 3.94 |
| 象る | 2 | 4.64 |
| 色気 | 2 | 4.06 |
| 範疇 | 2 | 4.12 |
| 断固 | 2 | 4.70 |
| 一夜 | 2 | 4.08 |
| クソアマ | 2 | 5.53 |
| 豚汁 | 2 | 5.19 |
| 至難の業 | 2 | 4.69 |
| この様に | 2 | 3.80 |
| サッカー部 | 2 | 4.96 |
| 恋愛関係 | 2 | 5.15 |
| 運動部 | 2 | 4.99 |
| 気の抜けた | 2 | 4.51 |
| 対す | 2 | 4.86 |
| 思いやり | 2 | 4.57 |
| 提言 | 2 | 4.74 |
| 吸収 | 2 | 3.34 |
| 四時 | 2 | 4.87 |
| 溌剌 | 2 | 4.92 |
| かもね | 2 | 3.90 |
| 清算 | 2 | 4.72 |
| お先に失礼します | 2 | 5.44 |
| 退屈 | 2 | 3.79 |
| 到達 | 2 | 3.53 |
| 見舞い | 2 | 4.38 |
| 読み切る | 2 | 5.06 |
| 苛む | 2 | 4.20 |
| 授ける | 2 | 3.93 |
| 若干 | 2 | 3.24 |
| 大怪我 | 2 | 4.19 |
| 台無し | 2 | 4.04 |
| 広告 | 2 | 4.56 |
| 折り | 2 | 4.28 |
| 和装 | 2 | 4.99 |
| 悔やむ | 2 | 4.20 |
| 全体 | 2 | 3.32 |
| せん | 2 | 3.83 |
| ダメージ | 2 | 3.08 |
| 商品名 | 2 | 5.04 |
| 深層心理 | 2 | 5.37 |
| さり気に | 2 | 5.38 |
| 如何わしい | 2 | 4.75 |
| DQNネーム | 2 | 6.55 |
| 塀 | 2 | 4.19 |
| 化粧台 | 2 | 5.45 |
| ジャンピング | 2 | 5.67 |
| 全世界 | 2 | 4.52 |
| 間もない | 2 | 4.38 |
| 車座 | 2 | 5.11 |
| 知名度 | 2 | 4.50 |
| もそもそ | 2 | 4.96 |
| 築き上げる | 2 | 4.42 |
| のろのろ | 2 | 4.51 |
| 混雑 | 2 | 4.48 |
| 無頓着 | 2 | 4.75 |
| デコレーション | 2 | 5.30 |
| 召す | 2 | 4.19 |
| 関係性 | 2 | 4.19 |
| インスタント | 2 | 5.02 |
| しー | 2 | 4.43 |
| 怒涛の勢い | 2 | 5.07 |
| 十月 | 2 | 4.65 |
| 集める | 2 | 3.30 |
| 鑑みる | 2 | 4.18 |
| 現金 | 2 | 4.23 |
| 幾分 | 2 | 4.07 |
| 同感 | 2 | 4.16 |
| キャンバス | 2 | 5.18 |
| 恋人同士 | 2 | 4.51 |
| 出席 | 2 | 3.87 |
| 止まない | 2 | 4.63 |
| 警察 | 2 | 3.87 |
| マンガ | 2 | 4.26 |
| 象徴 | 2 | 3.85 |
| フードプロセッサー | 2 | 6.01 |
| 加速 | 2 | 3.47 |
| 国際会議 | 2 | 5.88 |
| 悪魔 | 2 | 3.04 |
| 強権 | 2 | 4.94 |
| 仮面 | 2 | 3.42 |
| 比喩 | 2 | 4.55 |
| 作動 | 2 | 4.26 |
| 魔の手 | 2 | 4.77 |
| きょろきょろ | 2 | 4.26 |
| キッチンペーパー | 2 | 6.11 |
| 当てはめる | 2 | 4.71 |
| アスパラ | 2 | 5.52 |
| サボる | 2 | 4.17 |
| 欲 | 2 | 3.67 |
| TPO | 2 | 5.58 |
| 揺らす | 2 | 3.50 |
| 命名 | 2 | 4.29 |
| 指名 | 2 | 3.88 |
| 何一つ | 2 | 3.88 |
| 耳に入る | 2 | 4.72 |
| 今か今か | 2 | 4.62 |
| アクション | 2 | 4.28 |
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