My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 自慢気 | 2 | 4.79 |
| 目が覚める | 2 | 4.44 |
| 体裁 | 2 | 4.37 |
| 再来 | 2 | 4.65 |
| 泊める | 2 | 4.44 |
| 笑いを誘う | 2 | 5.62 |
| や否や | 2 | 4.06 |
| 揺らす | 2 | 3.50 |
| 興味深い | 2 | 3.62 |
| 食料庫 | 2 | 4.78 |
| 通りかかる | 2 | 4.74 |
| うずうず | 2 | 4.74 |
| 取り合う | 2 | 4.12 |
| 相まって | 2 | 4.02 |
| 得意気 | 2 | 4.67 |
| キープ | 2 | 4.49 |
| 弱点 | 2 | 3.62 |
| 鬼 | 2 | 2.87 |
| 良い感じ | 2 | 4.45 |
| バインダー | 2 | 4.78 |
| 大差 | 2 | 4.11 |
| 心の友 | 2 | 5.39 |
| 自分用 | 2 | 4.70 |
| 鉛筆 | 2 | 4.71 |
| お陰 | 2 | 4.09 |
| ニマニマ | 2 | 5.00 |
| 腕力 | 2 | 3.98 |
| 尻餅 | 2 | 4.45 |
| 興味津々 | 2 | 4.06 |
| 持ちかける | 2 | 4.16 |
| ばっさり | 2 | 4.65 |
| 通り掛かる | 2 | 5.29 |
| 膨れっ面 | 2 | 5.30 |
| 晴らす | 2 | 4.28 |
| 十月 | 2 | 4.65 |
| コップ | 2 | 3.85 |
| ラスト | 2 | 4.24 |
| 率直 | 2 | 4.20 |
| 困った事 | 2 | 4.85 |
| ダシ | 2 | 4.79 |
| どやどや | 2 | 5.46 |
| 儂 | 2 | 3.13 |
| 輝かしい | 2 | 4.45 |
| 至難の業 | 2 | 4.69 |
| どうしたら良い | 2 | 4.04 |
| 送り | 2 | 3.90 |
| 好奇心 | 2 | 3.79 |
| コンロ | 2 | 4.46 |
| お暇 | 2 | 4.56 |
| 名所 | 2 | 5.02 |
| 蘊蓄 | 2 | 5.72 |
| 根源的 | 2 | 5.00 |
| がり | 2 | 4.31 |
| 南京錠 | 2 | 5.33 |
| 開発 | 2 | 3.36 |
| 書き込む | 2 | 4.05 |
| 嫌気 | 2 | 4.62 |
| 趣味嗜好 | 2 | 5.22 |
| 金属 | 2 | 3.33 |
| 低 | 2 | 3.89 |
| 考案 | 2 | 4.31 |
| 続行 | 2 | 4.25 |
| コールド | 2 | 5.83 |
| プログラマー | 2 | 5.26 |
| ポソッと | 2 | 6.51 |
| 猛スピード | 2 | 4.74 |
| 馬鹿正直 | 2 | 4.61 |
| ぶら下げる | 2 | 4.30 |
| きっかり | 2 | 5.03 |
| 奮って | 2 | 4.86 |
| 人参 | 2 | 4.52 |
| スポーツマン | 2 | 5.72 |
| 分岐 | 2 | 4.48 |
| 卒業生 | 2 | 4.49 |
| 先輩後輩 | 2 | 5.24 |
| ガッツポーズ | 2 | 4.40 |
| 品種改良 | 2 | 4.71 |
| 新作 | 2 | 4.13 |
| 口癖 | 2 | 4.67 |
| 振動 | 2 | 3.60 |
| ミニサイズ | 2 | 5.62 |
| 生態 | 2 | 4.30 |
| 一冊 | 2 | 4.20 |
| トマト | 2 | 4.10 |
| 制止 | 2 | 3.93 |
| 推奨 | 2 | 4.23 |
| 立ち絵 | 2 | 5.97 |
| 海水浴場 | 2 | 5.50 |
| 野暮ったい | 2 | 5.01 |
| コロン | 2 | 4.79 |
| 水中 | 2 | 3.66 |
| 肉汁 | 2 | 4.46 |
| 現世 | 2 | 4.11 |
| 切らない | 2 | 4.45 |
| 選定 | 2 | 4.15 |
| 行ってきます | 2 | 4.10 |
| 茶器 | 2 | 4.64 |
| 人工的 | 2 | 4.54 |
| 何十 | 2 | 3.81 |
| 幼子 | 2 | 3.94 |
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