My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 正当 | 2 | 4.16 |
| 強奪 | 2 | 4.34 |
| 録画 | 2 | 4.65 |
| 派生 | 2 | 4.30 |
| 通り掛かる | 2 | 5.29 |
| 脅威 | 2 | 3.41 |
| 打ちひしがれる | 2 | 5.28 |
| 侘びしい | 2 | 6.75 |
| 幾分 | 2 | 4.07 |
| デジカメ | 2 | 5.10 |
| 凝らす | 2 | 4.08 |
| 呼称 | 2 | 4.25 |
| 海鮮 | 2 | 4.73 |
| 来訪者 | 2 | 4.40 |
| ご用 | 2 | 4.60 |
| 泣きつく | 2 | 4.48 |
| 寒い | 2 | 3.54 |
| 早い話が | 2 | 4.85 |
| 続行 | 2 | 4.25 |
| 日頃 | 2 | 4.08 |
| 嗅ぎ付ける | 2 | 5.25 |
| 命名 | 2 | 4.29 |
| 嬰児 | 2 | 5.88 |
| イタズラ | 2 | 4.49 |
| 迂闊 | 2 | 3.83 |
| 早生 | 2 | 4.48 |
| 最終 | 2 | 3.76 |
| 到達 | 2 | 3.53 |
| 2ショット | 2 | 5.39 |
| 代表 | 2 | 3.41 |
| 罰 | 2 | 3.70 |
| 突き抜ける | 2 | 4.11 |
| アイディア | 2 | 4.39 |
| パフォーマンス | 2 | 4.51 |
| 限界 | 2 | 3.15 |
| 封じ込め | 2 | 4.67 |
| シーチキン | 2 | 6.21 |
| 咎め | 2 | 4.14 |
| 席につく | 2 | 4.95 |
| 伯母ちゃん | 2 | 4.06 |
| 程がある | 2 | 4.11 |
| 一杯 | 2 | 3.59 |
| 三者面談 | 2 | 5.63 |
| 長時間 | 2 | 3.98 |
| 学校行事 | 2 | 5.38 |
| 見付け | 2 | 4.58 |
| 意気消沈 | 2 | 4.68 |
| プロポーズ | 2 | 4.25 |
| 疲労困憊 | 2 | 4.58 |
| 横向き | 2 | 4.83 |
| 極限 | 2 | 4.15 |
| M | 2 | 3.92 |
| 君達 | 2 | 3.75 |
| 通り抜け | 2 | 4.24 |
| 結ばれる | 2 | 4.35 |
| 計算 | 2 | 3.48 |
| 助け舟 | 2 | 4.49 |
| 飢餓 | 2 | 4.69 |
| 知る限り | 2 | 4.26 |
| 理想 | 2 | 3.63 |
| 例えるなら | 2 | 4.29 |
| 間食 | 2 | 5.15 |
| 祈願 | 2 | 4.92 |
| 睡眠不足 | 2 | 4.98 |
| ラジオ | 2 | 4.64 |
| 堪らない | 2 | 3.91 |
| 露わにする | 2 | 4.58 |
| 愛する | 2 | 3.63 |
| からに | 2 | 3.79 |
| 何とかして | 2 | 3.87 |
| 個目 | 2 | 4.09 |
| 頑張り | 2 | 4.10 |
| 寝落ち | 2 | 4.90 |
| 統一 | 2 | 3.75 |
| 紫 | 2 | 3.52 |
| 製 | 2 | 3.75 |
| 取り戻す | 2 | 3.24 |
| 早さ | 2 | 4.22 |
| どく | 2 | 3.97 |
| 障害 | 2 | 3.91 |
| 健全 | 2 | 4.31 |
| 静まり返る | 2 | 3.98 |
| みっともない | 2 | 4.25 |
| ウェストポーチ | 2 | 5.26 |
| 薄手 | 2 | 4.65 |
| 大昔 | 2 | 4.38 |
| 皇帝 | 2 | 3.15 |
| トリップ | 2 | 4.62 |
| 木漏れ日 | 2 | 4.71 |
| とっくに | 2 | 3.74 |
| 略称 | 2 | 5.07 |
| 関わり | 2 | 3.90 |
| テク | 2 | 5.33 |
| ポーン | 2 | 4.61 |
| 四百 | 2 | 4.36 |
| うら若い | 2 | 4.99 |
| 人工的 | 2 | 4.54 |
| 動物達 | 2 | 4.86 |
| 雑巾 | 2 | 4.74 |
| 病人 | 2 | 4.31 |
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