My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 自問 | 2 | 4.76 |
| 再来 | 2 | 4.65 |
| 取り立てて | 2 | 4.56 |
| 思い通り | 2 | 4.17 |
| 緊張感 | 2 | 3.77 |
| どうかな | 2 | 4.03 |
| 十月 | 2 | 4.65 |
| 辛味 | 2 | 5.03 |
| ちゃうか | 2 | 4.58 |
| くすくす | 2 | 4.09 |
| 何十 | 2 | 3.81 |
| パチリ | 2 | 4.92 |
| 不遜 | 2 | 4.39 |
| ランプ | 2 | 4.04 |
| 爆 | 2 | 4.21 |
| 誰それ | 2 | 5.15 |
| 駆動 | 2 | 4.58 |
| 帰りしな | 2 | 6.10 |
| 品種改良 | 2 | 4.71 |
| 悟り | 2 | 4.34 |
| 伏せ | 2 | 3.66 |
| 守り | 2 | 3.46 |
| 開口一番 | 2 | 4.41 |
| 縮こまる | 2 | 4.29 |
| 食費 | 2 | 4.58 |
| 伝言 | 2 | 3.97 |
| 早変わり | 2 | 5.03 |
| 詰む | 2 | 4.25 |
| さい | 2 | 4.47 |
| ノリ突っ込み | 2 | 6.32 |
| ありのまま | 2 | 4.50 |
| 走らせる | 2 | 4.16 |
| 家柄 | 2 | 4.11 |
| プレス | 2 | 4.91 |
| 沢 | 2 | 4.44 |
| 配膳 | 2 | 4.54 |
| 無害 | 2 | 4.45 |
| 待ち伏せ | 2 | 4.24 |
| 推理 | 2 | 4.40 |
| 食感 | 2 | 4.06 |
| 公地 | 2 | 6.48 |
| シスコン | 2 | 4.47 |
| うるせえ | 2 | 4.29 |
| 首尾 | 2 | 4.91 |
| 人数 | 2 | 3.27 |
| 移行 | 2 | 4.06 |
| 引き返す | 2 | 4.17 |
| 別問題 | 2 | 4.66 |
| 褒め言葉 | 2 | 4.39 |
| 確率 | 2 | 3.74 |
| 出逢い | 2 | 5.08 |
| 面倒見 | 2 | 4.50 |
| 生態 | 2 | 4.30 |
| こき下ろす | 2 | 5.31 |
| 殺害事件 | 2 | 5.84 |
| 二文字 | 2 | 4.79 |
| 皆様 | 2 | 3.43 |
| 速攻 | 2 | 4.15 |
| 予備 | 2 | 3.73 |
| 大ピンチ | 2 | 5.24 |
| ふー | 2 | 4.13 |
| ブッチ | 2 | 5.84 |
| 剥ぐ | 2 | 4.02 |
| 高笑い | 2 | 4.26 |
| ひょっとしたら | 2 | 4.17 |
| アイスコーヒー | 2 | 5.22 |
| 雨雲 | 2 | 4.79 |
| ぱっと | 2 | 4.17 |
| 茜色 | 2 | 4.88 |
| もぐ | 2 | 4.36 |
| 猛者 | 2 | 3.76 |
| 捕獲 | 2 | 3.95 |
| コロン | 2 | 4.79 |
| まあまあ | 2 | 3.93 |
| 毒殺 | 2 | 4.57 |
| 仕切る | 2 | 4.15 |
| 自称 | 2 | 3.91 |
| 上では | 2 | 4.07 |
| かもね | 2 | 3.90 |
| 安穏 | 2 | 4.89 |
| カットソー | 2 | 5.94 |
| 卒業生 | 2 | 4.49 |
| 経過 | 2 | 3.58 |
| キャッチボール | 2 | 5.10 |
| 磨く | 2 | 3.85 |
| 不利 | 2 | 3.45 |
| 再度 | 2 | 3.43 |
| 退る | 2 | 4.37 |
| 十分の一 | 2 | 4.78 |
| 実力 | 2 | 3.00 |
| 頭の良い | 2 | 4.92 |
| 撮れる | 2 | 4.85 |
| 揺すり | 2 | 5.12 |
| 揺らす | 2 | 3.50 |
| 窓越し | 2 | 5.02 |
| 度合い | 2 | 4.30 |
| ティータイム | 2 | 4.84 |
| 食い違い | 2 | 5.14 |
| それはさておき | 2 | 4.49 |
| 炒め物 | 2 | 4.97 |
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