My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 厚かましい | 2 | 4.83 |
| 必需 | 2 | 6.13 |
| 体裁 | 2 | 4.37 |
| 目論む | 2 | 4.40 |
| 十月 | 2 | 4.65 |
| 処方 | 2 | 4.88 |
| 山地 | 2 | 4.64 |
| バッド | 2 | 5.11 |
| 延長線上 | 2 | 4.82 |
| プログラマー | 2 | 5.26 |
| 見抜く | 2 | 3.76 |
| ほんわか | 2 | 5.15 |
| 多かれ少なかれ | 2 | 4.83 |
| なう | 2 | 4.82 |
| 濡らす | 2 | 4.14 |
| 荒々しい | 2 | 4.28 |
| 開かれる | 2 | 4.09 |
| おめでとう | 2 | 3.91 |
| 係員 | 2 | 4.59 |
| 愚痴 | 2 | 3.88 |
| 開口一番 | 2 | 4.41 |
| 幅 | 2 | 3.80 |
| 検索結果 | 2 | 5.74 |
| 罪悪感 | 2 | 3.80 |
| 魔の手 | 2 | 4.77 |
| 匍う | 2 | 4.68 |
| 巡り | 2 | 4.05 |
| 象徴 | 2 | 3.85 |
| 家族団欒 | 2 | 5.51 |
| 文末 | 2 | 5.80 |
| 一季 | 2 | 5.13 |
| 通り掛かる | 2 | 5.29 |
| 乱入 | 2 | 4.28 |
| っ子 | 2 | 4.26 |
| なるべく早く | 2 | 4.49 |
| 爆 | 2 | 4.21 |
| 学内 | 2 | 4.75 |
| 明かり | 2 | 3.50 |
| 阻む | 2 | 3.76 |
| テラス | 2 | 4.19 |
| 鳴りっぱなし | 2 | 5.14 |
| 林道 | 2 | 5.00 |
| 洋服 | 2 | 4.44 |
| 緊張状態 | 2 | 5.07 |
| 伸び伸び | 2 | 4.75 |
| 粉末 | 2 | 4.48 |
| 泡立てる | 2 | 5.04 |
| 早くから | 2 | 4.37 |
| 通りかかる | 2 | 4.74 |
| 代表 | 2 | 3.41 |
| のたうち回る | 2 | 4.53 |
| 勘ぐる | 2 | 4.86 |
| 前振り | 2 | 5.15 |
| 雑談 | 2 | 3.82 |
| 朝起き | 2 | 4.88 |
| 顕著 | 2 | 4.36 |
| まな板 | 2 | 4.72 |
| 委員会 | 2 | 4.29 |
| 呼称 | 2 | 4.25 |
| 和む | 2 | 4.27 |
| 刺し | 2 | 3.79 |
| プライド | 2 | 3.80 |
| 可 | 2 | 3.68 |
| ラジオ | 2 | 4.64 |
| 小道 | 2 | 4.62 |
| 便利 | 2 | 3.35 |
| 畔 | 2 | 3.52 |
| 目尻 | 2 | 4.30 |
| までもない | 2 | 4.00 |
| 最終手段 | 2 | 4.55 |
| やほー | 2 | 5.69 |
| 交える | 2 | 3.78 |
| 平常心 | 2 | 4.61 |
| 名物 | 2 | 4.40 |
| 立ち直る | 2 | 4.19 |
| 金銭 | 2 | 4.05 |
| 見ての通り | 2 | 4.18 |
| 色男 | 2 | 4.82 |
| 天然 | 2 | 3.94 |
| 詰む | 2 | 4.25 |
| 連綿 | 2 | 5.07 |
| アツアツ | 2 | 5.36 |
| 思い詰める | 2 | 4.68 |
| 汁物 | 2 | 4.44 |
| そうになった | 2 | 3.59 |
| 果物籠 | 2 | 6.40 |
| 一杯 | 2 | 3.59 |
| 指差す | 2 | 3.92 |
| 簡易 | 2 | 3.87 |
| せねば | 2 | 3.95 |
| 到底 | 2 | 3.64 |
| 負け | 2 | 3.20 |
| 停める | 2 | 4.18 |
| イマイチ | 2 | 4.34 |
| 従って | 2 | 3.83 |
| 退屈 | 2 | 3.79 |
| 開き直る | 2 | 4.22 |
| 人参 | 2 | 4.52 |
| 劇 | 2 | 3.91 |
| 良い感じ | 2 | 4.45 |
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