My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| あやふや | 2 | 4.47 |
| グシャグシャ | 2 | 5.30 |
| 結ばれる | 2 | 4.35 |
| 期限 | 2 | 4.26 |
| 早退 | 2 | 5.20 |
| 何故ならば | 2 | 4.21 |
| 沸騰 | 2 | 4.28 |
| 見当違い | 2 | 4.56 |
| 脅威 | 2 | 3.41 |
| 構造 | 2 | 3.57 |
| 締め付け | 2 | 4.30 |
| ゲーム機 | 2 | 4.88 |
| 読み解く | 2 | 4.67 |
| 堪らない | 2 | 3.91 |
| 浜 | 2 | 4.15 |
| 点数 | 2 | 4.44 |
| 一同 | 2 | 3.60 |
| 乱入 | 2 | 4.28 |
| ドスン | 2 | 5.01 |
| 排除 | 2 | 3.51 |
| 良きに計らえ | 2 | 6.09 |
| 立ち絵 | 2 | 5.97 |
| 親しげ | 2 | 4.39 |
| 半生 | 2 | 4.93 |
| 早変わり | 2 | 5.03 |
| に付けて | 2 | 3.65 |
| 睡眠不足 | 2 | 4.98 |
| 口脇 | 2 | 6.19 |
| 言外 | 2 | 4.31 |
| 神様 | 2 | 3.24 |
| ベリー | 2 | 4.53 |
| 窓越し | 2 | 5.02 |
| 絞り出す | 2 | 4.12 |
| 入り浸る | 2 | 4.70 |
| 取っつく | 2 | 6.19 |
| 寝かす | 2 | 4.34 |
| ガクガク | 2 | 4.60 |
| 羽化 | 2 | 3.92 |
| 如何か | 2 | 5.24 |
| 確率 | 2 | 3.74 |
| したっけ | 2 | 4.88 |
| 汁物 | 2 | 4.44 |
| 大惨事 | 2 | 4.55 |
| 渋い | 2 | 3.93 |
| 可 | 2 | 3.68 |
| お名前 | 2 | 4.20 |
| 嘲笑 | 2 | 4.09 |
| シーン | 2 | 3.86 |
| 冴え | 2 | 4.58 |
| 極度 | 2 | 4.49 |
| 模 | 2 | 4.01 |
| ブレ | 2 | 4.40 |
| ちゃっと | 2 | 5.32 |
| 心の友 | 2 | 5.39 |
| 例えるなら | 2 | 4.29 |
| 読み返す | 2 | 4.72 |
| ずり | 2 | 4.67 |
| 鞄 | 2 | 3.64 |
| 前振り | 2 | 5.15 |
| 経緯 | 2 | 3.65 |
| 臨床心理学 | 2 | 6.69 |
| なぞる | 2 | 4.09 |
| 洋服 | 2 | 4.44 |
| 愛する | 2 | 3.63 |
| あなた様 | 2 | 4.20 |
| かき消す | 2 | 4.23 |
| 登校日 | 2 | 5.81 |
| 手応え | 2 | 4.02 |
| 尽くす | 2 | 3.43 |
| 山地 | 2 | 4.64 |
| 奔走 | 2 | 4.39 |
| おでこ | 2 | 4.44 |
| 目を開く | 2 | 4.57 |
| 少しでも | 2 | 3.32 |
| 警告 | 2 | 3.78 |
| 朝刊 | 2 | 5.67 |
| っ放し | 2 | 4.86 |
| 推定 | 2 | 4.42 |
| 発信者 | 2 | 5.84 |
| 暖かい | 2 | 3.67 |
| 呼び止める | 2 | 3.99 |
| がり | 2 | 4.31 |
| 守り | 2 | 3.46 |
| 切らす | 2 | 4.11 |
| 薄幸 | 2 | 5.31 |
| 張り詰める | 2 | 4.21 |
| やんちゃ | 2 | 4.57 |
| でないと | 2 | 3.83 |
| 漆黒 | 2 | 3.61 |
| 屈める | 2 | 4.47 |
| 地理 | 2 | 4.36 |
| 印刷 | 2 | 4.40 |
| 立ち上げ | 2 | 4.62 |
| 摩尼 | 2 | 4.85 |
| 球体 | 2 | 3.81 |
| 彫る | 2 | 3.83 |
| ムッと | 2 | 4.44 |
| あっと言う間に | 2 | 4.65 |
| 削除 | 2 | 4.34 |
| 個 | 2 | 3.31 |
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