My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 行けない | 2 | 4.06 |
| お話し | 2 | 3.87 |
| 不安定 | 2 | 3.91 |
| 日が暮れる | 2 | 4.52 |
| 懐かし | 2 | 4.11 |
| 不可思議 | 2 | 4.27 |
| 詰む | 2 | 4.25 |
| 虐待 | 2 | 4.50 |
| 男前 | 2 | 4.47 |
| 納得のいく | 2 | 4.73 |
| 駆け落ち | 2 | 4.57 |
| 食い違い | 2 | 5.14 |
| 悉く | 2 | 4.53 |
| 施与 | 2 | 4.27 |
| プライド | 2 | 3.80 |
| 溺れる | 2 | 4.07 |
| に従って | 2 | 3.62 |
| 心地 | 2 | 3.80 |
| 寸前 | 2 | 3.62 |
| 生き方 | 2 | 4.01 |
| 占めた | 2 | 4.47 |
| ニュース | 2 | 4.16 |
| からに | 2 | 3.79 |
| 一夜 | 2 | 4.08 |
| 一人子 | 2 | 6.14 |
| プンプン | 2 | 4.81 |
| 取り合う | 2 | 4.12 |
| フロア | 2 | 4.01 |
| 唐木瓜 | 2 | 6.31 |
| 帰りしな | 2 | 6.10 |
| 長方形 | 2 | 4.52 |
| 前述 | 2 | 4.62 |
| 端々 | 2 | 4.18 |
| ごり押し | 2 | 4.82 |
| 下準備 | 2 | 4.44 |
| 意思 | 2 | 3.20 |
| 多かれ少なかれ | 2 | 4.83 |
| 偽証 | 2 | 5.40 |
| お気になさらず | 2 | 4.40 |
| 爆 | 2 | 4.21 |
| 不思議なほど | 2 | 4.92 |
| パリ | 2 | 4.70 |
| 泥船 | 2 | 5.72 |
| 推理 | 2 | 4.40 |
| 倫理観 | 2 | 4.68 |
| 明 | 2 | 3.55 |
| 活発 | 2 | 4.19 |
| 農夫 | 2 | 4.57 |
| レパートリー | 2 | 4.93 |
| 待ち人 | 2 | 5.00 |
| 卵焼き | 2 | 4.75 |
| 眩暈 | 2 | 4.46 |
| 信号機 | 2 | 5.58 |
| ただただ | 2 | 3.80 |
| 疲労困憊 | 2 | 4.58 |
| 数珠 | 2 | 4.88 |
| 括弧 | 2 | 5.62 |
| 堆く | 2 | 5.76 |
| 伝承 | 2 | 4.04 |
| あなた方 | 2 | 3.88 |
| のめり込む | 2 | 4.81 |
| 乱入 | 2 | 4.28 |
| 四角い | 2 | 4.25 |
| 又は | 2 | 3.91 |
| 展望 | 2 | 4.66 |
| ミニサイズ | 2 | 5.62 |
| 二文字 | 2 | 4.79 |
| 断じる | 2 | 5.03 |
| 行動パターン | 2 | 4.87 |
| ミリ | 2 | 4.20 |
| 興 | 2 | 4.59 |
| いっけ | 2 | 4.96 |
| お菓子作り | 2 | 4.63 |
| サクッ | 2 | 4.48 |
| 展 | 2 | 4.84 |
| 無いと | 2 | 3.66 |
| 役どころ | 2 | 5.41 |
| 勝手知ったる | 2 | 4.89 |
| 昨晩 | 2 | 3.98 |
| 泊める | 2 | 4.44 |
| 再来 | 2 | 4.65 |
| 強権 | 2 | 4.94 |
| 同行者 | 2 | 4.34 |
| ありのまま | 2 | 4.50 |
| 力関係 | 2 | 4.63 |
| お見通し | 2 | 4.43 |
| この方 | 2 | 3.99 |
| 技 | 2 | 3.10 |
| 録音 | 2 | 4.63 |
| 金欠病 | 2 | 6.81 |
| 岩 | 2 | 3.16 |
| 満席 | 2 | 5.10 |
| 旅 | 2 | 3.10 |
| 勲 | 2 | 2.66 |
| 時間を潰す | 2 | 4.86 |
| メインディッシュ | 2 | 5.05 |
| 帰途につく | 2 | 5.85 |
| 重篤 | 2 | 5.12 |
| 場違い | 2 | 4.19 |
| かん | 2 | 4.46 |
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