My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| ビニール袋 | 3 | 5.02 |
| ブロック | 3 | 4.10 |
| 育つ | 3 | 3.40 |
| 敵意 | 3 | 3.67 |
| 仕掛 | 3 | 4.20 |
| 高度 | 3 | 3.58 |
| 一袋 | 3 | 5.16 |
| ほらほら | 3 | 4.35 |
| 大いなる | 3 | 4.14 |
| 舞い込む | 3 | 4.60 |
| 手慣れる | 3 | 4.90 |
| 考え無し | 3 | 5.08 |
| 等しい | 3 | 3.70 |
| 走り | 3 | 3.44 |
| うんと | 3 | 3.95 |
| 導き出す | 3 | 4.29 |
| 早すぎる | 3 | 4.36 |
| 入手 | 3 | 3.64 |
| 戯れ言 | 3 | 5.01 |
| 長め | 3 | 4.36 |
| 何処へやら | 3 | 4.66 |
| マヨネーズ | 3 | 4.39 |
| 絵文字 | 3 | 5.60 |
| 台頭 | 3 | 4.80 |
| 延々 | 3 | 4.91 |
| 大まか | 3 | 4.07 |
| 着地 | 3 | 3.51 |
| みたく | 3 | 4.18 |
| 風味 | 3 | 3.98 |
| 終末 | 3 | 4.64 |
| 仮定 | 3 | 4.24 |
| なぞ | 3 | 4.17 |
| 乾電池 | 3 | 5.76 |
| ローマ | 3 | 4.98 |
| もんか | 3 | 4.03 |
| スクランブルエッグ | 3 | 5.28 |
| 店舗 | 3 | 4.00 |
| 無きゃ | 3 | 3.95 |
| 染める | 3 | 3.96 |
| お詫び | 3 | 4.04 |
| 過ぎ去る | 3 | 4.24 |
| ちょくちょく | 3 | 4.37 |
| 野兎 | 3 | 4.11 |
| 騒ぎ | 3 | 3.37 |
| 励ます | 3 | 4.23 |
| しっくり | 3 | 4.44 |
| 一人娘 | 3 | 4.52 |
| 黙殺 | 3 | 4.65 |
| 弾く | 3 | 3.37 |
| タイミング良く | 3 | 4.55 |
| 隣室 | 3 | 4.78 |
| 遣う | 3 | 4.39 |
| 単独で | 3 | 3.96 |
| 辛く | 3 | 4.04 |
| 巾 | 3 | 4.32 |
| 低下 | 3 | 3.67 |
| 育て | 3 | 3.61 |
| 包帯 | 3 | 3.96 |
| 取り急ぎ | 3 | 5.08 |
| 理知的 | 3 | 4.62 |
| ボロボロ | 3 | 3.68 |
| 刻 | 3 | 2.65 |
| 興奮 | 3 | 3.38 |
| 照明 | 3 | 4.16 |
| 人物像 | 3 | 4.92 |
| 欲張り | 3 | 4.83 |
| 頭を下げる | 3 | 3.46 |
| 望ましい | 3 | 4.19 |
| 予習 | 3 | 4.70 |
| 善良 | 3 | 4.35 |
| 呻き声 | 3 | 4.19 |
| 深夜 | 3 | 3.90 |
| 小走り | 3 | 4.19 |
| 連中 | 3 | 2.86 |
| 年若い | 3 | 4.41 |
| 見開き | 3 | 4.03 |
| 紛れ | 3 | 3.73 |
| ルック | 3 | 4.83 |
| 不快 | 3 | 3.73 |
| 叱りつける | 3 | 4.72 |
| 心情 | 3 | 3.87 |
| チャーハン | 3 | 4.76 |
| 肌寒い | 3 | 4.57 |
| 子ども扱い | 3 | 4.91 |
| 理屈 | 3 | 3.71 |
| 戦い | 3 | 2.55 |
| 退ける | 3 | 3.79 |
| 買い物カゴ | 3 | 5.76 |
| 段 | 3 | 4.10 |
| 料理人 | 3 | 3.56 |
| 縄跳び | 3 | 5.43 |
| 発症 | 3 | 4.57 |
| 十八 | 3 | 4.14 |
| 人混み | 3 | 4.22 |
| タップ | 3 | 4.67 |
| 参道 | 3 | 5.44 |
| レオナルド・ダ・ヴィンチ | 3 | 6.37 |
| ぬくぬく | 3 | 4.98 |
| 性質 | 3 | 3.54 |
| 思索 | 3 | 4.75 |
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