My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 摘み | 3 | 4.53 |
| 天気 | 3 | 4.09 |
| 腕時計 | 3 | 4.56 |
| 初耳 | 3 | 4.20 |
| 知らない間に | 3 | 4.72 |
| 駆け足 | 3 | 4.43 |
| 代わり | 3 | 3.62 |
| 十八 | 3 | 4.14 |
| 雑貨屋 | 3 | 4.41 |
| あわあわ | 3 | 4.94 |
| 対決 | 3 | 4.16 |
| 大きさ | 3 | 3.07 |
| 義理の母 | 3 | 5.67 |
| おやおや | 3 | 4.35 |
| 何が何だか | 3 | 4.76 |
| パネェ | 3 | 5.49 |
| 通過 | 3 | 3.83 |
| シチュエーション | 3 | 4.31 |
| 最短 | 3 | 4.34 |
| 吹き抜け | 3 | 4.50 |
| 片想い | 3 | 5.18 |
| 充分 | 3 | 3.42 |
| 攻撃 | 3 | 2.34 |
| 子猫 | 3 | 4.14 |
| 果て | 3 | 3.75 |
| 慣れた | 3 | 3.44 |
| 真摯 | 3 | 4.13 |
| 発症 | 3 | 4.57 |
| 団結 | 3 | 4.79 |
| 刺す | 3 | 3.50 |
| 柔軟 | 3 | 4.18 |
| あっけらかん | 3 | 4.47 |
| 雨音 | 3 | 4.73 |
| するり | 3 | 4.96 |
| 手慣れる | 3 | 4.90 |
| 整理 | 3 | 3.62 |
| 猜疑心 | 3 | 4.99 |
| 物思い | 3 | 4.74 |
| 抽出 | 3 | 4.29 |
| 跪く | 3 | 3.81 |
| 見入る | 3 | 4.39 |
| 目下 | 3 | 4.47 |
| 平熱 | 3 | 5.67 |
| スクランブルエッグ | 3 | 5.28 |
| 別宅 | 3 | 4.90 |
| 着地 | 3 | 3.51 |
| 呈す | 3 | 4.24 |
| ぱくっと | 3 | 5.22 |
| フレンチ | 3 | 5.28 |
| 金山 | 3 | 5.05 |
| お買い得 | 3 | 5.21 |
| 目指し | 3 | 3.53 |
| タップ | 3 | 4.67 |
| 切れ手 | 3 | 4.11 |
| 照明 | 3 | 4.16 |
| 子ども扱い | 3 | 4.91 |
| 身の安全 | 3 | 4.39 |
| 全くもって | 3 | 4.11 |
| 対象者 | 3 | 4.26 |
| 一人娘 | 3 | 4.52 |
| フォロー | 3 | 3.59 |
| 茎 | 3 | 4.54 |
| 単皮 | 3 | 4.27 |
| 下校 | 3 | 4.87 |
| ぐいぐい | 3 | 4.43 |
| 耽る | 3 | 4.41 |
| 豊富 | 3 | 3.84 |
| ビニール袋 | 3 | 5.02 |
| 飛ばし | 3 | 3.48 |
| 対処 | 3 | 3.29 |
| 辿り着く | 3 | 3.83 |
| 指定 | 3 | 3.37 |
| やったら | 3 | 3.99 |
| 悶え | 3 | 4.35 |
| 素足 | 3 | 4.85 |
| しかない | 3 | 2.80 |
| 乱雑 | 3 | 4.50 |
| 悪巧み | 3 | 4.70 |
| 高度 | 3 | 3.58 |
| 誘い | 3 | 3.82 |
| ローマ | 3 | 4.98 |
| 連ねる | 3 | 4.35 |
| 下がり | 3 | 4.06 |
| 半眼 | 3 | 4.65 |
| オーソドックス | 3 | 4.79 |
| パンチ | 3 | 4.12 |
| 心理 | 3 | 4.47 |
| 各自 | 3 | 4.02 |
| ナイフ | 3 | 3.21 |
| 投げる | 3 | 3.49 |
| 甘味 | 3 | 4.23 |
| 意気込み | 3 | 4.53 |
| ボサボサ | 3 | 4.64 |
| 入手 | 3 | 3.64 |
| どこぞ | 3 | 4.10 |
| 目を向ける | 3 | 3.73 |
| 等しい | 3 | 3.70 |
| 主婦 | 3 | 4.62 |
| ダッシュ | 3 | 3.84 |
| 平均 | 3 | 3.96 |
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