My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 生まれ変わる | 2 | 4.01 |
| 帰路につく | 2 | 5.22 |
| 活用 | 2 | 3.83 |
| イースター島 | 2 | 6.37 |
| 知り得る | 2 | 5.24 |
| 恐れ | 2 | 3.43 |
| 地理 | 2 | 4.36 |
| 泊める | 2 | 4.44 |
| ったらしい | 2 | 4.65 |
| 世間 | 2 | 3.83 |
| 意気揚々 | 2 | 4.29 |
| か条 | 2 | 6.34 |
| 上り | 2 | 4.17 |
| 上昇 | 2 | 3.21 |
| 進捗 | 2 | 4.60 |
| 書斎 | 2 | 4.20 |
| さ迷う | 2 | 4.80 |
| 渡り廊下 | 2 | 4.78 |
| 戦利品 | 2 | 4.30 |
| 大都会 | 2 | 5.31 |
| オレンジ色 | 2 | 4.35 |
| 気が利く | 2 | 4.86 |
| アドバンテージ | 2 | 4.43 |
| 一転 | 2 | 4.05 |
| 令嬢 | 2 | 3.06 |
| パチリ | 2 | 4.92 |
| 対等 | 2 | 3.97 |
| 恋の悩み | 2 | 5.93 |
| 撫で撫で | 2 | 4.62 |
| 目が覚める | 2 | 4.44 |
| そういうもの | 2 | 3.77 |
| 天然 | 2 | 3.94 |
| 納得がいく | 2 | 4.60 |
| 埠頭 | 2 | 5.40 |
| 押さえ込む | 2 | 4.37 |
| 就職 | 2 | 4.28 |
| 不利 | 2 | 3.45 |
| 当てはめる | 2 | 4.71 |
| 真似し | 2 | 4.46 |
| おでこ | 2 | 4.44 |
| ちょっと見 | 2 | 4.66 |
| 凝らす | 2 | 4.08 |
| 和え | 2 | 5.43 |
| 朝練 | 2 | 4.89 |
| ひしひし | 2 | 4.65 |
| 正解 | 2 | 3.47 |
| 強権 | 2 | 4.94 |
| お洒落 | 2 | 4.25 |
| 子守 | 2 | 4.57 |
| 急速 | 2 | 3.88 |
| 旅 | 2 | 3.10 |
| 標的 | 2 | 3.87 |
| 予備 | 2 | 3.73 |
| 一生 | 2 | 3.60 |
| 咲き誇る | 2 | 4.52 |
| 現実問題 | 2 | 4.96 |
| 腹減った | 2 | 4.79 |
| 再来 | 2 | 4.65 |
| 交える | 2 | 3.78 |
| 球体 | 2 | 3.81 |
| ガーッと | 2 | 6.07 |
| 小生意気 | 2 | 5.16 |
| 妹さん | 2 | 4.30 |
| 満々 | 2 | 4.20 |
| 入園料 | 2 | 7.11 |
| 高速 | 2 | 3.51 |
| 用心 | 2 | 4.26 |
| 見当違い | 2 | 4.56 |
| 秘蔵 | 2 | 4.73 |
| 配膳 | 2 | 4.54 |
| 収める | 2 | 3.79 |
| 有数 | 2 | 4.41 |
| あぁ | 2 | 2.97 |
| 渋い | 2 | 3.93 |
| 読み解く | 2 | 4.67 |
| 信号 | 2 | 4.34 |
| 遠心力 | 2 | 4.62 |
| きょろきょろ | 2 | 4.26 |
| 到達 | 2 | 3.53 |
| 思い詰める | 2 | 4.68 |
| イカ焼き | 2 | 5.48 |
| 調理場 | 2 | 4.44 |
| もうちょい | 2 | 4.54 |
| アイスコーヒー | 2 | 5.22 |
| LED | 2 | 5.20 |
| 祈る | 2 | 3.47 |
| 輸入 | 2 | 4.37 |
| 人間性 | 2 | 4.57 |
| 辻褄 | 2 | 4.71 |
| 広告 | 2 | 4.56 |
| ヶ月 | 2 | 3.60 |
| ポカポカ | 2 | 4.88 |
| 愛妻弁当 | 2 | 5.89 |
| 初戦 | 2 | 4.27 |
| 留める | 2 | 3.99 |
| 然したる | 2 | 4.53 |
| ネーム | 2 | 4.09 |
| 確率 | 2 | 3.74 |
| 史実 | 2 | 4.44 |
| 意気消沈 | 2 | 4.68 |
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