My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| 鯉 | 2 | 4.89 |
| 後目 | 2 | 5.20 |
| 矯正 | 2 | 4.60 |
| 皆様 | 2 | 3.43 |
| 以後 | 2 | 4.10 |
| 呼び止める | 2 | 3.99 |
| 期待感 | 2 | 4.93 |
| 人事 | 2 | 4.37 |
| 写す | 2 | 4.73 |
| 錯覚 | 2 | 3.81 |
| 商売 | 2 | 3.44 |
| 大差 | 2 | 4.11 |
| 指名 | 2 | 3.88 |
| デコレーション | 2 | 5.30 |
| 読者 | 2 | 4.10 |
| 大惨事 | 2 | 4.55 |
| 茹でる | 2 | 4.67 |
| 麗々しい | 2 | 6.59 |
| 注意を引く | 2 | 5.04 |
| あの様に | 2 | 4.54 |
| 保証 | 2 | 3.70 |
| 留まる | 2 | 3.61 |
| 非現実的 | 2 | 4.77 |
| 吹き込む | 2 | 4.23 |
| 力関係 | 2 | 4.63 |
| 断定 | 2 | 4.25 |
| 歩き回る | 2 | 4.10 |
| 講釈 | 2 | 5.08 |
| 間際 | 2 | 4.31 |
| 疲労困憊 | 2 | 4.58 |
| 恐れ | 2 | 3.43 |
| 世紀 | 2 | 4.47 |
| 心掛ける | 2 | 5.01 |
| 場違い | 2 | 4.19 |
| 毒物 | 2 | 4.53 |
| 強調 | 2 | 4.04 |
| 間隔 | 2 | 4.13 |
| 口数が少ない | 2 | 5.33 |
| 小鳥 | 2 | 3.95 |
| くっそ | 2 | 4.34 |
| 仕方無く | 2 | 5.35 |
| ゴール | 2 | 3.90 |
| 遣い | 2 | 4.34 |
| 誰それ | 2 | 5.15 |
| スローテンポ | 2 | 6.21 |
| 超える | 2 | 3.25 |
| 押し掛け | 2 | 4.99 |
| 通訳 | 2 | 4.34 |
| 失敬 | 2 | 4.56 |
| 進み | 2 | 3.58 |
| 押しやる | 2 | 4.68 |
| 明ける | 2 | 4.20 |
| 正邪 | 2 | 4.28 |
| メモ用紙 | 2 | 5.19 |
| 否でも | 2 | 4.40 |
| 選りによって | 2 | 4.54 |
| 突拍子もない | 2 | 4.60 |
| 哀れ | 2 | 3.81 |
| 年長 | 2 | 4.53 |
| シナリオ | 2 | 4.19 |
| 火を噴く | 2 | 5.02 |
| 諸氏 | 2 | 4.84 |
| 研究者 | 2 | 3.81 |
| ずり | 2 | 4.67 |
| 捕獲 | 2 | 3.95 |
| ああん | 2 | 4.56 |
| 我が身 | 2 | 4.29 |
| 脅威 | 2 | 3.41 |
| 仕事場 | 2 | 4.56 |
| 歳未満 | 2 | 5.15 |
| 問題無い | 2 | 4.18 |
| クス | 2 | 3.88 |
| 天然 | 2 | 3.94 |
| 模 | 2 | 4.01 |
| 日焼け | 2 | 4.57 |
| 値段 | 2 | 3.46 |
| DQNネーム | 2 | 6.55 |
| 何十 | 2 | 3.81 |
| 戦利品 | 2 | 4.30 |
| 両足 | 2 | 3.97 |
| タイムスリップ | 2 | 5.14 |
| 色付き | 2 | 5.22 |
| 紅潮 | 2 | 4.32 |
| 振り仰ぐ | 2 | 5.33 |
| ぞろぞろ | 2 | 4.26 |
| も一つ | 2 | 4.34 |
| 吐き捨てる | 2 | 4.08 |
| 一言で言うと | 2 | 5.21 |
| 浮かび上がる | 2 | 3.66 |
| 首尾 | 2 | 4.91 |
| 目を開く | 2 | 4.57 |
| 仕留める | 2 | 3.40 |
| 腕力 | 2 | 3.98 |
| でないと | 2 | 3.83 |
| 颯爽 | 2 | 4.24 |
| 別物 | 2 | 4.20 |
| 鬼 | 2 | 2.87 |
| 砕く | 2 | 3.46 |
| 仕事部屋 | 2 | 5.26 |
| お陰 | 2 | 4.09 |
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