My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| ダメ出し | 2 | 4.75 |
| アクション | 2 | 4.28 |
| カッコイイ | 2 | 4.38 |
| 大地 | 2 | 3.20 |
| 反射的 | 2 | 5.05 |
| 縦 | 2 | 3.75 |
| を以って | 2 | 3.39 |
| シッシッ | 2 | 5.64 |
| 発掘 | 2 | 4.22 |
| 拘り | 2 | 4.14 |
| 見たところ | 2 | 3.84 |
| 渡り廊下 | 2 | 4.78 |
| 記念 | 2 | 4.11 |
| ネーム | 2 | 4.09 |
| 襖 | 2 | 4.56 |
| ちょっとやそっと | 2 | 4.79 |
| 予防線 | 2 | 5.15 |
| 代替案 | 2 | 5.45 |
| 師 | 2 | 3.05 |
| 欠席 | 2 | 4.58 |
| 突っかけ | 2 | 5.72 |
| 重ね | 2 | 3.93 |
| セーブ | 2 | 4.72 |
| カウント | 2 | 4.34 |
| タイムスリップ | 2 | 5.14 |
| 取り持つ | 2 | 4.77 |
| 準備室 | 2 | 5.00 |
| 混み合う | 2 | 5.63 |
| 褐炭 | 2 | 5.11 |
| 慄く | 2 | 5.04 |
| 何一つ | 2 | 3.88 |
| キャップ | 2 | 4.65 |
| 没頭 | 2 | 4.19 |
| しー | 2 | 4.43 |
| 塩っぱい | 2 | 4.77 |
| 倒さ | 2 | 3.79 |
| ぱかっと | 2 | 5.48 |
| 布地 | 2 | 4.41 |
| 音信不通 | 2 | 5.22 |
| 中華 | 2 | 4.77 |
| 改める | 2 | 3.99 |
| お先に | 2 | 4.88 |
| オロオロ | 2 | 4.53 |
| 真相 | 2 | 4.09 |
| 引ける | 2 | 4.21 |
| ってな | 2 | 3.50 |
| 無茶ぶり | 2 | 4.87 |
| あちら | 2 | 3.50 |
| 倚子 | 2 | 4.45 |
| 遥か | 2 | 3.91 |
| 縁遠い | 2 | 4.79 |
| 運動部 | 2 | 4.99 |
| バス停 | 2 | 5.30 |
| 宝 | 2 | 3.48 |
| 大男 | 2 | 3.93 |
| 一段 | 2 | 4.26 |
| 駆け引き | 2 | 4.29 |
| 逆転 | 2 | 4.08 |
| 無我夢中 | 2 | 4.73 |
| フレーズ | 2 | 4.62 |
| 空き | 2 | 4.11 |
| に従い | 2 | 3.80 |
| 必需 | 2 | 6.13 |
| 歳未満 | 2 | 5.15 |
| 目くじら | 2 | 5.29 |
| やほー | 2 | 5.69 |
| 睡魔 | 2 | 4.57 |
| 斜眼 | 2 | 4.48 |
| 揺れ動く | 2 | 4.64 |
| 緊張状態 | 2 | 5.07 |
| 住所 | 2 | 4.52 |
| 着用 | 2 | 4.20 |
| ゴール | 2 | 3.90 |
| ごり押し | 2 | 4.82 |
| 弱る | 2 | 3.84 |
| 腕組み | 2 | 4.23 |
| 綿 | 2 | 4.45 |
| てか | 2 | 3.52 |
| に従って | 2 | 3.62 |
| わいわい | 2 | 4.67 |
| 年代 | 2 | 4.38 |
| ああして | 2 | 4.57 |
| 混同 | 2 | 4.87 |
| ニヤッ | 2 | 4.88 |
| じゃあまた | 2 | 4.93 |
| パンフレット | 2 | 4.85 |
| せき立てる | 2 | 5.97 |
| 仮眠 | 2 | 4.51 |
| 丸っきり | 2 | 4.62 |
| 口走る | 2 | 4.25 |
| 開発 | 2 | 3.36 |
| 締め付け | 2 | 4.30 |
| 灯る | 2 | 4.09 |
| 奔走 | 2 | 4.39 |
| 専攻 | 2 | 4.78 |
| 純白 | 2 | 3.95 |
| m | 2 | 3.51 |
| 喚く | 2 | 3.96 |
| 気持ち良い | 2 | 4.32 |
| 重ねる | 2 | 3.62 |
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